The 50th anniversary of Graphics Interface 2024 will be held in Halifax, Nova Scotia, Canada, in Summer 2024. If you have never been to Halifax (https://discoverhalifaxns.com/), this is the perfect opportunity to visit! We will have a rich program that
PhD student Matthew Peachey was recently awarded the prize for “best poster” for his paper (and poster) “FaustMapper: Facilitating Complex Mappings for Smart Musical Instruments” the 4th International Symposium on the Internet of Sounds in Pisa, Italy.
GEM Lab participated in Halifax’s annual Nocturne Art Festival once again this year with a double installation titled “A Table and Piano” hosted in our new Publics Lab. Click below for a recap! Article: Dalhousie’s Computer Science Nocturne Exhibits create a
The GEM Lab—along with the rest of the Graphics, Visualization, and HCI Research Cluster—recently moved to a new location on Barrington Street. Follow the link below for a brief article describing our new research spaces! Dal Computer Science writes exciting
Raza is a Ph.D. student under the supervision of Professor Derek Reilly. He is working on several research projects related to HCI, AR/VR, and computer vision.
Alex Furlotte is an Applied Computer Science student working on Story CreateAR in the GEM Lab as a part of his directed studies course under the supervision of Dr. Derek Reilly. His interests are at the intersection of HCI and
Alex is an undergraduate research assistant working on support for AR Storytelling.
Dr. Thiago Porcino is a postdoctoral fellow, and his research interests include Human-Computer Interaction, focusing on Virtual/Augmented Reality, Cybersickness, and Games. He holds a Ph.D. and Master’s degree in computer science from Fluminense Federal University, Brazil.
If you are in Halifax, come experience our interactive augmented reality exhibit Interchanges – Shared Augmented Reality Stories running from Oct 13–16 at the Museum of Natural History. The exhibit is the result of a collaboration between the GEM Lab
A GEM Lab team participated in the IMX 2020 Creative Challenge Reimagining the Future of Storytelling with Augmented Reality sponsored by Snap, Inc.