2021
|
Calegario, Felipe; Frisson, Christian; Cusson, Vincent; Meneses, Eduardo; Tragtenberg, Joao; Malloch, Joseph; Wanderley, Marcelo M Documentation and Replicability in the NIME Community Inproceedings Forthcoming Proceedings of the International Conference on New Interfaces for Musical Expression, Shanghai, China, Forthcoming. BibTeX | Tags: digital musical instruments, replication @inproceedings{Calegario2021,
title = {Documentation and Replicability in the NIME Community},
author = {Felipe Calegario and Christian Frisson and Vincent Cusson and Eduardo Meneses and Joao Tragtenberg and Joseph Malloch and Marcelo M. Wanderley},
year = {2021},
date = {2021-06-15},
booktitle = {Proceedings of the International Conference on New Interfaces for Musical Expression},
address = {Shanghai, China},
keywords = {digital musical instruments, replication},
pubstate = {forthcoming},
tppubtype = {inproceedings}
}
|
Frisson, Christian; Bredholt, Mathias; Malloch, Joseph; Wanderley, Marcelo M MapLooper: Live-looping of Distributed Gesture-to-Sound Mappings Inproceedings Forthcoming Proceedings of the International Conference on New Interfaces for Musical Expression, Shanghai, China, Forthcoming. BibTeX | Tags: control mapping, digital musical instruments, gesture, live looping @inproceedings{Frisson2021,
title = {MapLooper: Live-looping of Distributed Gesture-to-Sound Mappings},
author = {Christian Frisson and Mathias Bredholt and Joseph Malloch and Marcelo M. Wanderley},
year = {2021},
date = {2021-06-15},
booktitle = {Proceedings of the International Conference on New Interfaces for Musical Expression},
address = {Shanghai, China},
keywords = {control mapping, digital musical instruments, gesture, live looping},
pubstate = {forthcoming},
tppubtype = {inproceedings}
}
|
Hu, Sathaporn "Hubert"; Malloch, Joseph; Reilly, Derek A Comparative Evaluation of Techniques for Locating Out of View Targets in Virtual Reality Inproceedings Forthcoming Proceedings of the Graphics Interface 2021 Conference, Forthcoming. Abstract | BibTeX | Tags: peripheral vision, target acquisition, VR @inproceedings{Hu2021,
title = {A Comparative Evaluation of Techniques for Locating Out of View Targets in Virtual Reality},
author = {Sathaporn "Hubert" Hu and Joseph Malloch and Derek Reilly},
year = {2021},
date = {2021-05-27},
booktitle = {Proceedings of the Graphics Interface 2021 Conference},
abstract = {In this work, we present the design and comparative evaluation of techniques for increasing awareness of out-of-view targets in virtual reality. We first compare two variants of SOUS--a technique that guides the user to out-of-view targets using circle cues in their peripheral vision--with the existing FlyingARrow technique, in which arrows fly from the user's central (foveal) vision toward the target. fSOUS, a variant with low visual salience, performed well in a simple environment but not in visually complex environments, while bSOUS, a visually salient variant, yielded faster target selection than both fSous and FlyingARrow across all environments. We then compare hybrid techniques in which aspects of SOUS relating to unobtrusiveness and visual persistence were reflected in design modifications made to FlyingARrow. Increasing persistence by adding trails to arrows improved performance but there were concerns about obtrusiveness, while other modifications yielded slower and less accurate target acquisition. Nevertheless, since fSOUS and bSOUS are exclusively for head-mounted display with wide field-of-view, FlyingARrow with trail can still be beneficial for devices with limited field-of-view.},
keywords = {peripheral vision, target acquisition, VR},
pubstate = {forthcoming},
tppubtype = {inproceedings}
}
In this work, we present the design and comparative evaluation of techniques for increasing awareness of out-of-view targets in virtual reality. We first compare two variants of SOUS--a technique that guides the user to out-of-view targets using circle cues in their peripheral vision--with the existing FlyingARrow technique, in which arrows fly from the user's central (foveal) vision toward the target. fSOUS, a variant with low visual salience, performed well in a simple environment but not in visually complex environments, while bSOUS, a visually salient variant, yielded faster target selection than both fSous and FlyingARrow across all environments. We then compare hybrid techniques in which aspects of SOUS relating to unobtrusiveness and visual persistence were reflected in design modifications made to FlyingARrow. Increasing persistence by adding trails to arrows improved performance but there were concerns about obtrusiveness, while other modifications yielded slower and less accurate target acquisition. Nevertheless, since fSOUS and bSOUS are exclusively for head-mounted display with wide field-of-view, FlyingARrow with trail can still be beneficial for devices with limited field-of-view. |
Singh, Abbey; Kaur, Ramanpreet; Haltner, Peter; Peachey, Matthew; Gonzalez-Franco, Mar; Malloch, Joseph; Reilly, Derek Story CreatAR: a Toolkit for Spatially-Adaptive Augmented Reality Storytelling Conference Forthcoming Proceedings of IEEE VR 2021, IEEE VR, Forthcoming. BibTeX | Tags: AR, open source software, proxemics, space syntax, VR @conference{Singh2021,
title = {Story CreatAR: a Toolkit for Spatially-Adaptive Augmented Reality Storytelling},
author = {Abbey Singh and Ramanpreet Kaur and Peter Haltner and Matthew Peachey and Mar Gonzalez-Franco and Joseph Malloch and Derek Reilly},
year = {2021},
date = {2021-02-01},
booktitle = {Proceedings of IEEE VR 2021},
journal = {IEEE VR 2021},
publisher = {IEEE VR},
keywords = {AR, open source software, proxemics, space syntax, VR},
pubstate = {forthcoming},
tppubtype = {conference}
}
|
2020
|
Gonzalez-Franco, Mar; Egan, Zelia; Peachey, Matthew; Antley, Angus; Randhavane, Tanmay; Panda, Payod; Zhang, Yaying; Reilly, Derek F; Peck, Tabitha C; Won, Andrea Stevenson; Wang, Cheng Yao; Steed, Anthony; Ofek, Eyal MoveBox: Democratizing MoCap for the Microsoft Rocketbox Avatar Library Inproceedings Proceedings of the 3rd International Conference on Artificial Intelligence & Virtual Reality, special session on Avatars for AI and VR. , IEEE, 2020. BibTeX | Tags: AR, mixed reality, open source software, VR @inproceedings{MoveBox2020,
title = {MoveBox: Democratizing MoCap for the Microsoft Rocketbox Avatar Library},
author = {Mar Gonzalez-Franco and Zelia Egan and Matthew Peachey and Angus Antley and Tanmay Randhavane and Payod Panda and Yaying Zhang and Derek F. Reilly and Tabitha C Peck and Andrea Stevenson Won and Cheng Yao Wang and Anthony Steed and Eyal Ofek},
year = {2020},
date = {2020-12-14},
booktitle = {Proceedings of the 3rd International Conference on Artificial Intelligence & Virtual Reality, special session on Avatars for AI and VR. },
publisher = {IEEE},
keywords = {AR, mixed reality, open source software, VR},
pubstate = {published},
tppubtype = {inproceedings}
}
|
Reilly, Derek; Mahajan, Shivam; Singh, Abbey; Moore, Jake; Fresia, Isaac; Peachey, Matt; Malloch, Joseph Using Space Syntax to Enable Walkable AR Experiences Inproceedings 2020 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), IEEE, 2020. BibTeX | Tags: AR, augmented reality, mixed reality, open source software, space syntax @inproceedings{Reilly2020,
title = {Using Space Syntax to Enable Walkable AR Experiences},
author = {Derek Reilly and Shivam Mahajan and Abbey Singh and Jake Moore and Isaac Fresia and Matt Peachey and Joseph Malloch},
year = {2020},
date = {2020-11-09},
booktitle = {2020 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct)},
publisher = {IEEE},
keywords = {AR, augmented reality, mixed reality, open source software, space syntax},
pubstate = {published},
tppubtype = {inproceedings}
}
|
Alshammari, Fatima; Tearo, Khalid; Mohammed, Aaqib; Orji, Rita; Hawkey, Kirstie; Reilly, Derek MAR: A Study of the Impact of Positive and Negative Reinforcement on Medication Adherence Reminders Inproceedings Proceedings of SeGAH 2020 , IEEE, 2020. BibTeX | Tags: gamification, health, mobile, persuasive technology @inproceedings{AlShammari2020,
title = {MAR: A Study of the Impact of Positive and Negative Reinforcement on Medication Adherence Reminders},
author = {Fatima Alshammari and Khalid Tearo and Aaqib Mohammed and Rita Orji and Kirstie Hawkey and Derek Reilly},
year = {2020},
date = {2020-08-12},
booktitle = {Proceedings of SeGAH 2020 },
publisher = {IEEE},
keywords = {gamification, health, mobile, persuasive technology},
pubstate = {published},
tppubtype = {inproceedings}
}
|
Franz, Juliano; Malloch, Joseph; Reilly, Derek Compensating for Perspective-based Distortion on Large Interactive Floor Displays: the SpaceHopper Field Experiment Inproceedings Proceedings of the ACM International Conference on Interactive Media Experiences (IMX 2020), ACM, 2020. BibTeX | Tags: embodied interaction, installation, projection mapping, top-down tracking @inproceedings{Franz2020,
title = {Compensating for Perspective-based Distortion on Large Interactive Floor Displays: the SpaceHopper Field Experiment},
author = {Juliano Franz and Joseph Malloch and Derek Reilly},
year = {2020},
date = {2020-06-16},
booktitle = {Proceedings of the ACM International Conference on Interactive Media Experiences (IMX 2020)},
publisher = {ACM},
keywords = {embodied interaction, installation, projection mapping, top-down tracking},
pubstate = {published},
tppubtype = {inproceedings}
}
|
2019
|
Mahajan, S; Moore, Jake; Fresia, Isaac; Franz, Juliano; Malloch, Joseph; Reilly, Derek Space Syntax in Mixed Reality Gaming Applications Journal Article Undergraduate Research in Natural and Clinical Science and Technology (URNCST), 3 (11), pp. 1–4, 2019. Abstract | Links | BibTeX | Tags: AR, augmented reality, mixed reality, space syntax @article{Mahajan2019,
title = {Space Syntax in Mixed Reality Gaming Applications},
author = {S. Mahajan and Jake Moore and Isaac Fresia and Juliano Franz and Joseph Malloch and Derek Reilly},
url = {https://www.urncst.com/index.php/urncst/article/view/168/46},
doi = {10.26685/urncst.168},
year = {2019},
date = {2019-11-12},
journal = {Undergraduate Research in Natural and Clinical Science and Technology (URNCST)},
volume = {3},
number = {11},
pages = {1--4},
abstract = {With the rapidly growing interest in AR, grows the motivation to overcome some of the problems facing the implementations of the technology. The main challenge encountered in the building of large-scale mixed reality AR games is the uniqueness of the spatial settings in which the game will be experienced by the user. Game designers will require data of the spatial settings to determine game object placement, events and narrative flow. The problem arises because the designers are not aware of the physical environment in which the game will be played. In our research, we address this problem and take an approach to solving it by using Space Syntax techniques. We demonstrate the use of this technique, using a proof-of-concept game called Adventure AR.},
keywords = {AR, augmented reality, mixed reality, space syntax},
pubstate = {published},
tppubtype = {article}
}
With the rapidly growing interest in AR, grows the motivation to overcome some of the problems facing the implementations of the technology. The main challenge encountered in the building of large-scale mixed reality AR games is the uniqueness of the spatial settings in which the game will be experienced by the user. Game designers will require data of the spatial settings to determine game object placement, events and narrative flow. The problem arises because the designers are not aware of the physical environment in which the game will be played. In our research, we address this problem and take an approach to solving it by using Space Syntax techniques. We demonstrate the use of this technique, using a proof-of-concept game called Adventure AR. |
Franz, Juliano; Alnusayri, Mohammed; Malloch, Joseph; Reilly, Derek A Comparative Evaluation of Techniques for Sharing AR Experiences in Museums Inproceedings Proceedings of the 22nd ACM Conference on Computer-Supported Cooperative Work and Social Computing (CSCW), ACM, 2019. Abstract | BibTeX | Tags: AR, augmented reality, installation, museum @inproceedings{Franz2019_CSCW,
title = {A Comparative Evaluation of Techniques for Sharing AR Experiences in Museums},
author = {Juliano Franz and Mohammed Alnusayri and Joseph Malloch and Derek Reilly},
year = {2019},
date = {2019-11-09},
booktitle = {Proceedings of the 22nd ACM Conference on Computer-Supported Cooperative Work and Social Computing (CSCW)},
publisher = {ACM},
abstract = {Museums are constantly searching for new ways to increase engagement with their exhibits, from electronic guides to modern digital technologies such as special-purpose tablets, smartphones, and virtual and augmented reality (AR). For AR exhibits in particular, promoting shared experience and group cohesion is not straight-forward. In this work, we investigate scenarios in which not everyone is using a head-worn display (HWD), either because there aren’t enough available or simply because someone might feel uncomfortable using it.We propose three sharing techniques for AR experiences and evaluate them in a long term in-the-wild study: Over-the-Shoulder AR, which renders a real-time virtual representation of the augmented reality content on a large secondary display; Semantic Linking, which displays contextual information about the virtual content on the same large display; and Indicator Rings, which display the locations of the HWD user’s objects-of-focus. We observed that participants in theOver-the-Shoulder AR and Semantic Linking conditions stayed together and exhibited more verbal exchanges than participants in a Baseline condition, which could indicate that they were more engaged. Self-reported measures indicated an increase in pair communication and increased comprehension of the virtual content for participants without the HWD. Participants without the HWD also displayed a greater understanding of the location of virtual elements with support from theIndicator Rings, and used them as a tool to guide the HWD user through the virtual content. We discuss design implications for interactive augmented reality exhibits and possible applications outside the cultural heritage scenario.},
keywords = {AR, augmented reality, installation, museum},
pubstate = {published},
tppubtype = {inproceedings}
}
Museums are constantly searching for new ways to increase engagement with their exhibits, from electronic guides to modern digital technologies such as special-purpose tablets, smartphones, and virtual and augmented reality (AR). For AR exhibits in particular, promoting shared experience and group cohesion is not straight-forward. In this work, we investigate scenarios in which not everyone is using a head-worn display (HWD), either because there aren’t enough available or simply because someone might feel uncomfortable using it.We propose three sharing techniques for AR experiences and evaluate them in a long term in-the-wild study: Over-the-Shoulder AR, which renders a real-time virtual representation of the augmented reality content on a large secondary display; Semantic Linking, which displays contextual information about the virtual content on the same large display; and Indicator Rings, which display the locations of the HWD user’s objects-of-focus. We observed that participants in theOver-the-Shoulder AR and Semantic Linking conditions stayed together and exhibited more verbal exchanges than participants in a Baseline condition, which could indicate that they were more engaged. Self-reported measures indicated an increase in pair communication and increased comprehension of the virtual content for participants without the HWD. Participants without the HWD also displayed a greater understanding of the location of virtual elements with support from theIndicator Rings, and used them as a tool to guide the HWD user through the virtual content. We discuss design implications for interactive augmented reality exhibits and possible applications outside the cultural heritage scenario. |
Salimian, Hossein; Brooks, Stephen; Reilly, Derek Immersed and Integral: Relaxing View Congruence for Mixed Presence Collaboration With 3D Content Inproceedings Proceedings of CSCW 2019, The 22nd ACM Conference on Computer-Supported Cooperative Work and Social Computing, ACM, 2019. BibTeX | Tags: collaborative systems, immersive visualization, mixed presence, tabletop, top-down tracking @inproceedings{Salimian2019,
title = {Immersed and Integral: Relaxing View Congruence for Mixed Presence Collaboration With 3D Content},
author = {Hossein Salimian and Stephen Brooks and Derek Reilly},
year = {2019},
date = {2019-11-09},
booktitle = {Proceedings of CSCW 2019, The 22nd ACM Conference on Computer-Supported Cooperative Work and Social Computing},
publisher = {ACM},
keywords = {collaborative systems, immersive visualization, mixed presence, tabletop, top-down tracking},
pubstate = {published},
tppubtype = {inproceedings}
}
|
Franz, Juliano; Alnusayri, Mohammed; Malloch, Joseph; Reilly, Derek AR in the Gallery: The Psychogeographer's Table Inproceedings Proceedings of the ACM SIGCHI Conference Extended Abstracts on Human Factors in Computing Systems (CHI EA 2019), ACM, Glasgow, UK, 2019. BibTeX | Tags: AR, augmented reality, installation, museum @inproceedings{Franz2019_CHI,
title = {AR in the Gallery: The Psychogeographer's Table},
author = {Juliano Franz and Mohammed Alnusayri and Joseph Malloch and Derek Reilly},
year = {2019},
date = {2019-05-04},
booktitle = {Proceedings of the ACM SIGCHI Conference Extended Abstracts on Human Factors in Computing Systems (CHI EA 2019)},
publisher = {ACM},
address = {Glasgow, UK},
keywords = {AR, augmented reality, installation, museum},
pubstate = {published},
tppubtype = {inproceedings}
}
|
Malloch, Joseph; Garcia, Jérémia; Wanderley, Marcelo M; Mackay, Wendy E; Beaudouin-Lafon, Michel; Huot, Stéphane A Design Workbench for Interactive Music Systems Book Chapter Holland, Simon; Wilkie, Katie; Mudd, Tom; McPherson, Andrew; Wanderley, Marcelo M (Ed.): Music and Human–Computer Interaction: Remixed, Chapter 2, Springer Verlag, Berlin, Heidelberg, 2019. BibTeX | Tags: creativity support tools, design workbench, digital musical instruments, music @inbook{Malloch2018_MIDWAY,
title = {A Design Workbench for Interactive Music Systems},
author = {Joseph Malloch and Jérémia Garcia and Marcelo M. Wanderley and Wendy E. Mackay and Michel Beaudouin-Lafon and Stéphane Huot},
editor = {Simon Holland and Katie Wilkie and Tom Mudd and Andrew McPherson and Marcelo M. Wanderley},
year = {2019},
date = {2019-02-22},
booktitle = {Music and Human–Computer Interaction: Remixed},
publisher = {Springer Verlag},
address = {Berlin, Heidelberg},
chapter = {2},
keywords = {creativity support tools, design workbench, digital musical instruments, music},
pubstate = {published},
tppubtype = {inbook}
}
|
2018
|
Salimian, Hossein; Brooks, Stephen; Reilly, Derek IMRCE: A Unity Toolkit for Virtual Co-Presence Conference Proceedings of the 6th ACM Symposium on Spatial User Interaction (SUI 2018), ACM, Berlin, Germany, 2018. BibTeX | Tags: 3-D user interface, augmented reality, collaborative systems, embodied interaction, immersive visualization, mixed presence, mixed reality, open source software, tabletop, toolkit, top-down tracking @conference{Salimian2018,
title = {IMRCE: A Unity Toolkit for Virtual Co-Presence},
author = {Hossein Salimian and Stephen Brooks and Derek Reilly},
year = {2018},
date = {2018-10-13},
booktitle = {Proceedings of the 6th ACM Symposium on Spatial User Interaction (SUI 2018)},
publisher = {ACM},
address = {Berlin, Germany},
keywords = {3-D user interface, augmented reality, collaborative systems, embodied interaction, immersive visualization, mixed presence, mixed reality, open source software, tabletop, toolkit, top-down tracking},
pubstate = {published},
tppubtype = {conference}
}
|
Orji, Rita; Reilly, Derek; Oyibo, Kiemute; Orji, Fidelia A Deconstructing persuasiveness of strategies in behaviour change systems using the ARCS model of motivation Journal Article Behaviour and Information Technology, 2018. Abstract | Links | BibTeX | Tags: ARCS model, behaviour change, personalisation, Persuasive strategies, persuasive technology @article{orji2018BIT,
title = {Deconstructing persuasiveness of strategies in behaviour change systems using the ARCS model of motivation},
author = {Rita Orji and Derek Reilly and Kiemute Oyibo and Fidelia A. Orji},
doi = {10.1080/0144929X.2018.1520302},
year = {2018},
date = {2018-09-17},
journal = {Behaviour and Information Technology},
abstract = {Persuasive technologies (PTs) motivate behaviour change using various persuasive strategies. However, there is still a dearth of knowledge on how PTs motivate behaviour change and how to design systems to increase their persuasiveness. To provide empirical insight into the mechanism through which PTs persuade, we conducted a large-scale study with 543 participants to investigate the relation between Attention, Relevance, Confidence, and Satisfaction constructs from the ARCS model of motivation and 10 strategies that are commonly used in persuasive systems design. Our results show that the ARCS constructs collectively explain between 82% and 91% of the variance in persuasiveness across the ten strategies. Relevance, followed by Attention, has the strongest association with persuasiveness. The result generalises across gender groups. Therefore, to increase a system’s persuasiveness, designers should focus on designing to increase relevance and to capture user’s attention, while also promoting confidence and a feeling of satisfaction. We contribute to Human–Computer Interaction (HCI) and Persuasive Technology by offering design guidelines for PTs to increase their persuasiveness and hence efficacy.},
keywords = {ARCS model, behaviour change, personalisation, Persuasive strategies, persuasive technology},
pubstate = {published},
tppubtype = {article}
}
Persuasive technologies (PTs) motivate behaviour change using various persuasive strategies. However, there is still a dearth of knowledge on how PTs motivate behaviour change and how to design systems to increase their persuasiveness. To provide empirical insight into the mechanism through which PTs persuade, we conducted a large-scale study with 543 participants to investigate the relation between Attention, Relevance, Confidence, and Satisfaction constructs from the ARCS model of motivation and 10 strategies that are commonly used in persuasive systems design. Our results show that the ARCS constructs collectively explain between 82% and 91% of the variance in persuasiveness across the ten strategies. Relevance, followed by Attention, has the strongest association with persuasiveness. The result generalises across gender groups. Therefore, to increase a system’s persuasiveness, designers should focus on designing to increase relevance and to capture user’s attention, while also promoting confidence and a feeling of satisfaction. We contribute to Human–Computer Interaction (HCI) and Persuasive Technology by offering design guidelines for PTs to increase their persuasiveness and hence efficacy. |
Malloch, Joseph; Schumacher, Marlon; Sinclair, Stephen; Wanderley, Marcelo M The Digital Orchestra Toolbox for Max Conference Proceedings of the International Conference on New Interfaces for Musical Expression, Blacksburg, Virginia, USA, 2018. BibTeX | Tags: digital musical instruments, max, open source software, software toolbox @conference{Malloch2018_DOT,
title = {The Digital Orchestra Toolbox for Max},
author = {Joseph Malloch and Marlon Schumacher and Stephen Sinclair and Marcelo M. Wanderley},
year = {2018},
date = {2018-06-03},
booktitle = {Proceedings of the International Conference on New Interfaces for Musical Expression},
address = {Blacksburg, Virginia, USA},
keywords = {digital musical instruments, max, open source software, software toolbox},
pubstate = {published},
tppubtype = {conference}
}
|
Nieva, Alex; Wang, Johnty; Malloch, Joseph; Wanderley, Marcelo M Tackling Obsolescence in Digital Musical Instruments – A Case Study: Twelve Years of the T-Stick Conference Proceeding of the International Conference on New Interfaces for Musical Expression, 2018. BibTeX | Tags: digital musical instruments, T-Stick, technological obsolescence @conference{Nieva2018,
title = {Tackling Obsolescence in Digital Musical Instruments – A Case Study: Twelve Years of the T-Stick},
author = {Alex Nieva and Johnty Wang and Joseph Malloch and Marcelo M. Wanderley},
year = {2018},
date = {2018-06-03},
booktitle = {Proceeding of the International Conference on New Interfaces for Musical Expression},
keywords = {digital musical instruments, T-Stick, technological obsolescence},
pubstate = {published},
tppubtype = {conference}
}
|
Franz, Juliano; Malloch, Joseph; Lilley, Brian; Bean, Bob; Reilly, Derek The Psychogeographer's Table Miscellaneous Curated Exhibit, Maritime Museum of the Atlantic, 2018. BibTeX | Tags: AR, augmented reality, installation, museum, projection mapping @misc{Franz2018_MMA,
title = {The Psychogeographer's Table},
author = {Juliano Franz and Joseph Malloch and Brian Lilley and Bob Bean and Derek Reilly},
year = {2018},
date = {2018-05-18},
publisher = {Maritime Museum of the Atlantic},
address = {Halifax, Nova Scotia, Canada},
institution = {Maritime Museum of the Atlantic},
howpublished = {Curated Exhibit, Maritime Museum of the Atlantic},
type = {Curated Exhibit},
keywords = {AR, augmented reality, installation, museum, projection mapping},
pubstate = {published},
tppubtype = {misc}
}
|
Alqahtani, Felwah; Reilly, Derek It’s the Gesture That (re)Counts: Annotating While Running to Recall Affective Experience Conference Proceedings of Graphics Interface (GI 2018), Toronto, Canada, 2018. Abstract | Links | BibTeX | Tags: embodied interaction, emotional recall, gesture, mobile, running, spatial annotation, visualization @conference{Alqahtani2018,
title = {It’s the Gesture That (re)Counts: Annotating While Running to Recall Affective Experience},
author = {Felwah Alqahtani and Derek Reilly},
doi = {10.20380/GI2018.12},
year = {2018},
date = {2018-05-08},
booktitle = {Proceedings of Graphics Interface (GI 2018)},
address = {Toronto, Canada},
abstract = {We present results from a study exploring whether gestural annotations of felt emotion presented on a map-based visualization can support recall of affective experience during recreational runs. We compare gestural annotations with audio and video notes and a “mental note” baseline. In our study, 20 runners were asked to record their emotional state at regular intervals while running a familiar route. Each runner used one of the four methods to capture emotion over four separate runs. Five days after the last run, runners used an interactive map-based visualization to review and recall their running experiences. Results indicate that gestural annotation promoted recall of affective experience more effectively than the baseline condition, as measured by confidence in recall and detail provided. Gestural annotation was also comparable to video and audio annotation in terms of recollection confidence and detail. Audio annotation supported recall primarily through the runner's spoken annotation, but sound in the background was sometimes used. Video annotation yielded the most detail, much directly related to visual cues in the video, however using video annotations required runners to stop during their runs. Given these results we propose that background logging of ambient sounds and video may supplement gestural annotation.},
keywords = {embodied interaction, emotional recall, gesture, mobile, running, spatial annotation, visualization},
pubstate = {published},
tppubtype = {conference}
}
We present results from a study exploring whether gestural annotations of felt emotion presented on a map-based visualization can support recall of affective experience during recreational runs. We compare gestural annotations with audio and video notes and a “mental note” baseline. In our study, 20 runners were asked to record their emotional state at regular intervals while running a familiar route. Each runner used one of the four methods to capture emotion over four separate runs. Five days after the last run, runners used an interactive map-based visualization to review and recall their running experiences. Results indicate that gestural annotation promoted recall of affective experience more effectively than the baseline condition, as measured by confidence in recall and detail provided. Gestural annotation was also comparable to video and audio annotation in terms of recollection confidence and detail. Audio annotation supported recall primarily through the runner's spoken annotation, but sound in the background was sometimes used. Video annotation yielded the most detail, much directly related to visual cues in the video, however using video annotations required runners to stop during their runs. Given these results we propose that background logging of ambient sounds and video may supplement gestural annotation. |
Alghamdi, Elham; Alyami, Eman; Toze, Sandra; Reilly, Derek Saudi Females in Human-Computer Interaction Studies: Challenges in Data Collection Workshop Proceedings of the CHI 2018 Workshop on Exploring Participatory Design Methods to Engage with Arab Communities, Montreal, Canada, 2018. Links | BibTeX | Tags: identity formation, privacy, social media based businesses, women @workshop{Alghamdi2018,
title = {Saudi Females in Human-Computer Interaction Studies: Challenges in Data Collection},
author = {Elham Alghamdi and Eman Alyami and Sandra Toze and Derek Reilly},
doi = {10.1145/3170427.3170623},
year = {2018},
date = {2018-04-22},
booktitle = {Proceedings of the CHI 2018 Workshop on Exploring Participatory Design Methods to Engage with Arab Communities},
address = {Montreal, Canada},
keywords = {identity formation, privacy, social media based businesses, women},
pubstate = {published},
tppubtype = {workshop}
}
|
Malloch, Joseph Toward Rich, Continuous Representation and Interaction Conference Workshop on Rethinking Interaction, ACM SIGCHI Conference on Human Factors in Computing Systems (CHI 2018), ACM Montreal, Canada, 2018. Abstract | BibTeX | Tags: continuous interaction, continuous representations @conference{Malloch2018_CHI_Workshop,
title = {Toward Rich, Continuous Representation and Interaction},
author = {Joseph Malloch},
year = {2018},
date = {2018-04-21},
booktitle = {Workshop on Rethinking Interaction, ACM SIGCHI Conference on Human Factors in Computing Systems (CHI 2018)},
address = {Montreal, Canada},
organization = {ACM},
abstract = {I present a suggestion for rethinking some common assumptions when designing interactive systems. In brief, I advocate that developers exercise restraint before perform- ing classification or identification steps when processing human input to a system, and consider carefully a) whether classification is necessary or desirable for the interaction; b) whether a continuous representation might be prefer- able in terms of computational efficiency, user efficiency, or user experience; and finally c) in cases where classification/identification is the appropriate approach, whether it might be useful to augment and enrich the discrete, classified objects with continuous data representations.},
keywords = {continuous interaction, continuous representations},
pubstate = {published},
tppubtype = {conference}
}
I present a suggestion for rethinking some common assumptions when designing interactive systems. In brief, I advocate that developers exercise restraint before perform- ing classification or identification steps when processing human input to a system, and consider carefully a) whether classification is necessary or desirable for the interaction; b) whether a continuous representation might be prefer- able in terms of computational efficiency, user efficiency, or user experience; and finally c) in cases where classification/identification is the appropriate approach, whether it might be useful to augment and enrich the discrete, classified objects with continuous data representations. |
Franz, Juliano; Malloch, Joseph; Sanches, Vinicius; Reilly, Derek SpaceHopper: Bounce Your Way to Galactic Domination Conference Proceedings of the ACM SIGCHI Conference Extended Abstracts on Human Factors in Computing Systems (CHI EA 2018), ACM Montreal, Canada, 2018. Links | BibTeX | Tags: exergames, floor display, IMU, kinect, projection mapping, top-down tracking @conference{Franz2018,
title = {SpaceHopper: Bounce Your Way to Galactic Domination},
author = {Juliano Franz and Joseph Malloch and Vinicius Sanches and Derek Reilly},
doi = {10.1145/3170427.3186509},
year = {2018},
date = {2018-04-21},
booktitle = {Proceedings of the ACM SIGCHI Conference Extended Abstracts on Human Factors in Computing Systems (CHI EA 2018)},
address = {Montreal, Canada},
organization = {ACM},
keywords = {exergames, floor display, IMU, kinect, projection mapping, top-down tracking},
pubstate = {published},
tppubtype = {conference}
}
|
Malloch, Joseph; Sinclair, Stephen; Wanderley, Marcelo M Generalized Multi-Instance Control Mapping for Interactive Media Systems Journal Article IEEE Multimedia, 25 (1), pp. 39–50, 2018. Abstract | Links | BibTeX | Tags: connected devices, control mapping, graph theory, information propagation, interactive media systems, libmapper, multimedia communication, node connectivity, open source software, sensor arrays, temporal objects @article{Malloch2018_Multimedia,
title = {Generalized Multi-Instance Control Mapping for Interactive Media Systems},
author = {Joseph Malloch and Stephen Sinclair and Marcelo M. Wanderley},
url = {https://ieeexplore.ieee.org/document/8259406/},
doi = {10.1109/MMUL.2018.112140028},
year = {2018},
date = {2018-01-01},
journal = {IEEE Multimedia},
volume = {25},
number = {1},
pages = {39–50},
abstract = {We articulate a need for the representation of temporal objects reflecting dynamic, short-lived mapping connections instantiated from a template, in tools for designing and using interactive media systems. A list of requirements is compiled from an examination of existing tools, practical use cases, and abstract considerations of node connectivity and information propagation within a graph of connected devices. We validate the concept through implementation in the open source software libmapper, and explore its application by integration with existing controller/synthesizer software and hardware.},
keywords = {connected devices, control mapping, graph theory, information propagation, interactive media systems, libmapper, multimedia communication, node connectivity, open source software, sensor arrays, temporal objects},
pubstate = {published},
tppubtype = {article}
}
We articulate a need for the representation of temporal objects reflecting dynamic, short-lived mapping connections instantiated from a template, in tools for designing and using interactive media systems. A list of requirements is compiled from an examination of existing tools, practical use cases, and abstract considerations of node connectivity and information propagation within a graph of connected devices. We validate the concept through implementation in the open source software libmapper, and explore its application by integration with existing controller/synthesizer software and hardware. |
2017
|
Franz, Juliano; Huntemann, Bjorn; Hu, X; Malloch, Joseph; Lilley, Brian; Bean, Bob; Reilly, Derek Beyond the Debris Field Miscellaneous Curated Exhibit, Dalhousie Art Gallery, 2017. BibTeX | Tags: AR, augmented reality, halifax, installation, museum, projection mapping @misc{Franz2017_Gallery,
title = {Beyond the Debris Field},
author = {Juliano Franz and Bjorn Huntemann and Hu, X and Joseph Malloch and Brian Lilley and Bob Bean and Derek Reilly},
year = {2017},
date = {2017-11-01},
address = {Dalhousie Art Gallery},
school = {Dalhousie University},
howpublished = {Curated Exhibit, Dalhousie Art Gallery},
type = {Curated Exhibit},
keywords = {AR, augmented reality, halifax, installation, museum, projection mapping},
pubstate = {published},
tppubtype = {misc}
}
|
Franz, Juliano; Malloch, Joseph; Reilly, Derek Exploring Shared Immersive Visualization in AR Conference Extended Abstracts of VIS 2017, Phoenix, AZ, USA, 2017. BibTeX | Tags: AR, augmented reality, immersive visualization @conference{Franz2017_VIS,
title = {Exploring Shared Immersive Visualization in AR},
author = {Juliano Franz and Joseph Malloch and Derek Reilly},
year = {2017},
date = {2017-10-01},
booktitle = {Extended Abstracts of VIS 2017},
address = {Phoenix, AZ, USA},
keywords = {AR, augmented reality, immersive visualization},
pubstate = {published},
tppubtype = {conference}
}
|
Franz, Juliano; Malloch, Joseph; Nedel, Luciana; Reilly, Derek More Than Blips on the Radar: Exploring Immersive Visualization for Maritime Decision Making Workshop Electronic Proceedings of Immersive Analytics Workshop at VIS 2017, Phoenix, AZ, USA, 2017. BibTeX | Tags: immersive visualization @workshop{Franz2017_Immersive,
title = {More Than Blips on the Radar: Exploring Immersive Visualization for Maritime Decision Making},
author = {Juliano Franz and Joseph Malloch and Luciana Nedel and Derek Reilly},
year = {2017},
date = {2017-10-01},
booktitle = {Electronic Proceedings of Immersive Analytics Workshop at VIS 2017},
address = {Phoenix, AZ, USA},
keywords = {immersive visualization},
pubstate = {published},
tppubtype = {workshop}
}
|
Wang, Johnty; Malloch, Joseph; Huot, Stéphane; Chevalier, Fanny; Wanderley, Marcelo M Versioning and Annotation Support for Collaborative Mapping Design Conference Proceedings of the 14th Sound and Music Computing Conference, Espoo, Finland, 2017. BibTeX | Tags: annotation, collaborative systems, libmapper, open source software, version control @conference{Wang2017,
title = {Versioning and Annotation Support for Collaborative Mapping Design},
author = {Johnty Wang and Joseph Malloch and Stéphane Huot and Fanny Chevalier and Marcelo M. Wanderley},
year = {2017},
date = {2017-07-05},
booktitle = {Proceedings of the 14th Sound and Music Computing Conference},
address = {Espoo, Finland},
keywords = {annotation, collaborative systems, libmapper, open source software, version control},
pubstate = {published},
tppubtype = {conference}
}
|
Malloch, Joseph; Griggio, Carla; McGrenere, Joanna; Mackay, Wendy E Fieldward and Pathward: Dynamic Guides for Defining your own Gestures Conference Proceedings of the ACM SIGCHI Conference on Human Factors in Computing Systems (CHI 2017), ACM Denver, USA, 2017. Abstract | Links | BibTeX | Tags: dynamic guides, feedforward, gesture, mobile, progressive feedforward @conference{Malloch2017_CHI,
title = {Fieldward and Pathward: Dynamic Guides for Defining your own Gestures},
author = {Joseph Malloch and Carla Griggio and Joanna McGrenere and Wendy E. Mackay},
doi = {10.1145/3025453.3025764},
year = {2017},
date = {2017-05-06},
booktitle = {Proceedings of the ACM SIGCHI Conference on Human Factors in Computing Systems (CHI 2017)},
address = {Denver, USA},
organization = {ACM},
abstract = {Although users accomplish ever more tasks on touch-enabled mobile devices, gesture-based interaction remains limited and almost never customizable by users. Our goal is to help users create gestures that are both personally memorable and reliably recognized by a touch-enabled mobile device. We address these competing requirements with two dynamic guides that use progressive feedforward to interactively visualize the "negative space" of unused gestures: the Pathward technique suggests four possible completions to the current gesture, and the Fieldward technique uses color gradients to reveal optimal directions for creating recognizable gestures. We ran a two-part experiment in which 27 participants each created 42 personal gesture shortcuts on a smartphone, using Pathward, Fieldward or No Feedforward. The Fieldward technique best supported the most common user strategy, i.e. to create a memorable gesture first and then adapt it to be recognized by the system. Users preferred the Fieldward technique to Pathward or No Feedforward, and remembered gestures more easily when using the technique. Dynamic guides can help developers design novel gesture vocabularies and support users as they design custom gestures for mobile applications.},
keywords = {dynamic guides, feedforward, gesture, mobile, progressive feedforward},
pubstate = {published},
tppubtype = {conference}
}
Although users accomplish ever more tasks on touch-enabled mobile devices, gesture-based interaction remains limited and almost never customizable by users. Our goal is to help users create gestures that are both personally memorable and reliably recognized by a touch-enabled mobile device. We address these competing requirements with two dynamic guides that use progressive feedforward to interactively visualize the "negative space" of unused gestures: the Pathward technique suggests four possible completions to the current gesture, and the Fieldward technique uses color gradients to reveal optimal directions for creating recognizable gestures. We ran a two-part experiment in which 27 participants each created 42 personal gesture shortcuts on a smartphone, using Pathward, Fieldward or No Feedforward. The Fieldward technique best supported the most common user strategy, i.e. to create a memorable gesture first and then adapt it to be recognized by the system. Users preferred the Fieldward technique to Pathward or No Feedforward, and remembered gestures more easily when using the technique. Dynamic guides can help developers design novel gesture vocabularies and support users as they design custom gestures for mobile applications. |
Franz, Juliano; Reilly, Derek TangiWoZ: A Tangible Interface for Wizard of Oz Studies Conference Proceedings of the 2017 CHI Conference Extended Abstracts on Human Factors in Computing Systems (CHI EA 2017), ACM Denver, USA, 2017. BibTeX | Tags: tangible interfaces, TangiWoZ, Wizard of Oz @conference{Franz2017_CHIEA,
title = {TangiWoZ: A Tangible Interface for Wizard of Oz Studies},
author = {Juliano Franz and Derek Reilly},
year = {2017},
date = {2017-05-06},
booktitle = {Proceedings of the 2017 CHI Conference Extended Abstracts on Human Factors in Computing Systems (CHI EA 2017)},
address = {Denver, USA},
organization = {ACM},
keywords = {tangible interfaces, TangiWoZ, Wizard of Oz},
pubstate = {published},
tppubtype = {conference}
}
|
Zhou, Huiyuan; Edrah, Aisha; Mackay, Bonnie; Reilly, Derek Block Party: Synchronized Planning and Navigation Views for Neighbourhood Expeditions Conference Proceedings of the ACM SIGCHI Conference on Human Factors in Computing Systems (CHI 2017), ACM Denver, USA, 2017. Links | BibTeX | Tags: design, itinerary planning, mobile guide, neighbourhood expeditions, wayfinding @conference{Zhou2017,
title = {Block Party: Synchronized Planning and Navigation Views for Neighbourhood Expeditions},
author = {Huiyuan Zhou and Aisha Edrah and Bonnie Mackay and Derek Reilly},
doi = {10.1145/3025453.3026035},
year = {2017},
date = {2017-04-21},
booktitle = {Proceedings of the ACM SIGCHI Conference on Human Factors in Computing Systems (CHI 2017)},
journal = {Proceedings of the ACM SIGCHI Conference on Human Factors in Computing Systems (CHI 2017)},
address = {Denver, USA},
organization = {ACM},
keywords = {design, itinerary planning, mobile guide, neighbourhood expeditions, wayfinding},
pubstate = {published},
tppubtype = {conference}
}
|
Bin Hannan, Nabil ; Tearo, Khalid; Malloch, Joseph; Reilly, Derek Once More, with Feeling: Expressing Emotional Intensity in Touchscreen Gestures Conference Proceedings of the 22nd International Conference on Intelligent User Interfaces (IUI 2017), ACM, 2017. Abstract | Links | BibTeX | Tags: emotion, gesture, touchscreen @conference{Bin_Hannan2017_IUI,
title = {Once More, with Feeling: Expressing Emotional Intensity in Touchscreen Gestures},
author = {Bin Hannan, Nabil and Khalid Tearo and Joseph Malloch and Derek Reilly},
doi = {10.1145/3025171.3025182},
year = {2017},
date = {2017-03-14},
booktitle = {Proceedings of the 22nd International Conference on Intelligent User Interfaces (IUI 2017)},
pages = {427–437},
publisher = {ACM},
abstract = {In this paper, we explore how people use touchscreens to express emotional intensity, and whether these intensities can be understood by oneself at a later date or by others. In a controlled study, 26 participants were asked to express a set of emotions mapped to predefined gestures, at range of different intensities. One week later, participants were asked to identify the emotional intensity visualized in animations of the gestures made by themselves and by other participants. Our participants expressed emotional intensity using gesture length, pressure, and speed primarily; the choice of attributes was impacted by the specific emotion, and the range and rate of increase of these attributes varied by individual and by emotion. Recognition accuracy of emotional intensity was higher at extreme ends, and was higher for one's own gestures than those made by others. The attributes of size and pressure (mapped to color in the animation) were most readily interpreted, while speed was more difficult to differentiate. We discuss human gesture drawing patterns to express emotional intensities and implications for developers of annotation systems and other touchscreen interfaces that wish to capture affect.},
keywords = {emotion, gesture, touchscreen},
pubstate = {published},
tppubtype = {conference}
}
In this paper, we explore how people use touchscreens to express emotional intensity, and whether these intensities can be understood by oneself at a later date or by others. In a controlled study, 26 participants were asked to express a set of emotions mapped to predefined gestures, at range of different intensities. One week later, participants were asked to identify the emotional intensity visualized in animations of the gestures made by themselves and by other participants. Our participants expressed emotional intensity using gesture length, pressure, and speed primarily; the choice of attributes was impacted by the specific emotion, and the range and rate of increase of these attributes varied by individual and by emotion. Recognition accuracy of emotional intensity was higher at extreme ends, and was higher for one's own gestures than those made by others. The attributes of size and pressure (mapped to color in the animation) were most readily interpreted, while speed was more difficult to differentiate. We discuss human gesture drawing patterns to express emotional intensities and implications for developers of annotation systems and other touchscreen interfaces that wish to capture affect. |
Hannan, Nabil Bin; Reilly, Derek User Awareness when Expressing Emotional Intensity using Touchscreen Gestures Workshop Workshop on Awareness Interfaces and Interactions (AWARE) at IUI 2017, Limassol, Cyprus, 2017. BibTeX | Tags: emotional recall, gesture @workshop{BinHannan2017b,
title = {User Awareness when Expressing Emotional Intensity using Touchscreen Gestures},
author = {Nabil Bin Hannan and Derek Reilly},
year = {2017},
date = {2017-03-02},
booktitle = {Workshop on Awareness Interfaces and Interactions (AWARE) at IUI 2017},
address = {Limassol, Cyprus},
keywords = {emotional recall, gesture},
pubstate = {published},
tppubtype = {workshop}
}
|
Malloch, Joseph; Wanderley, Marcelo M Embodied Cognition and Digital Musical Instruments: Design and Performance Book Chapter Lesaffre, Micheline; Leman, Marc; Maes, Pieter-Jan (Ed.): The Routledge Companion to Embodied Music Interaction, Chapter 47, pp. 440–449, Routledge, New York and London, 2017, ISBN: 978-1-138-65740-3. BibTeX | Tags: digital musical instruments, embodied cognition, embodied interaction @inbook{Malloch2017_Embodied,
title = {Embodied Cognition and Digital Musical Instruments: Design and Performance},
author = {Joseph Malloch and Marcelo M. Wanderley},
editor = {Micheline Lesaffre and Marc Leman and Pieter-Jan Maes},
isbn = {978-1-138-65740-3},
year = {2017},
date = {2017-01-01},
booktitle = {The Routledge Companion to Embodied Music Interaction},
pages = {440–449},
publisher = {Routledge},
address = {New York and London},
chapter = {47},
keywords = {digital musical instruments, embodied cognition, embodied interaction},
pubstate = {published},
tppubtype = {inbook}
}
|
2016
|
Salimian, Hossein; Brooks, Stephen; Mackay, Bonnie; Reilly, Derek Physical-Digital Privacy Interfaces for Mixed Reality Collaboration: An Exploratory Study Conference Proceedings of the ACM Conference on Interactive Surfaces and Spaces (ISS 2016), ACM, Niagara Falls, Canada, 2016. Links | BibTeX | Tags: collaborative systems, embodied interaction, mixed presence, mixed reality, natural user interface, privacy, tangible interfaces, virtual environment @conference{Salimian2016,
title = {Physical-Digital Privacy Interfaces for Mixed Reality Collaboration: An Exploratory Study},
author = {Hossein Salimian and Stephen Brooks and Bonnie Mackay and Derek Reilly},
doi = {10.1145/2992154.2992167},
year = {2016},
date = {2016-11-06},
booktitle = {Proceedings of the ACM Conference on Interactive Surfaces and Spaces (ISS 2016)},
publisher = {ACM},
address = {Niagara Falls, Canada},
keywords = {collaborative systems, embodied interaction, mixed presence, mixed reality, natural user interface, privacy, tangible interfaces, virtual environment},
pubstate = {published},
tppubtype = {conference}
}
|
Waje, Aniruddha; Tearo, Khalid; Sampangi, Raghav V; Reilly, Derek Grab This, Swipe That: Combining Tangible and Gestural Interaction in Multiple Display Collaborative Gameplay Conference Proceedings of the 2016 ACM International Conference on Interactive Surfaces and Spaces (ISS '16), ACM, Niagara Falls, Canada, 2016. Abstract | Links | BibTeX | Tags: children, collaborative systems, embodied interaction, gesture, museum, tabletop, tangible interfaces @conference{Waje2016,
title = {Grab This, Swipe That: Combining Tangible and Gestural Interaction in Multiple Display Collaborative Gameplay},
author = {Aniruddha Waje and Khalid Tearo and Raghav V. Sampangi and Derek Reilly},
doi = {10.1145/2992154.2996794},
year = {2016},
date = {2016-11-06},
booktitle = {Proceedings of the 2016 ACM International Conference on Interactive Surfaces and Spaces (ISS '16)},
publisher = {ACM},
address = {Niagara Falls, Canada},
abstract = {In this paper, we explore the use of multimodal interfaces (tangible and gestural) in collaborative gameplay. In our setup, gestural interaction is performed to perform tasks with reference content on a wall display, in support of a main activity involving tangible interaction on a tabletop display. We designed two games using this configuration, in order to explore how children share these multimodal tasks during collaborative gameplay. We conducted a pilot within-subjects user study, piloting the games with 35 children between the ages of 8 and 15, and considered the impact of a number of factors (group size, age range, game type and interaction style) on gameplay. We present lessons learned from prototyping and pilot testing tangible+gestural multi-display systems, and describe the resulting refinements made in our design and implementation.},
keywords = {children, collaborative systems, embodied interaction, gesture, museum, tabletop, tangible interfaces},
pubstate = {published},
tppubtype = {conference}
}
In this paper, we explore the use of multimodal interfaces (tangible and gestural) in collaborative gameplay. In our setup, gestural interaction is performed to perform tasks with reference content on a wall display, in support of a main activity involving tangible interaction on a tabletop display. We designed two games using this configuration, in order to explore how children share these multimodal tasks during collaborative gameplay. We conducted a pilot within-subjects user study, piloting the games with 35 children between the ages of 8 and 15, and considered the impact of a number of factors (group size, age range, game type and interaction style) on gameplay. We present lessons learned from prototyping and pilot testing tangible+gestural multi-display systems, and describe the resulting refinements made in our design and implementation. |
Alnusayri, Mohammed; Hu, Gang; Alghamdi, Elham; Reilly, Derek ProxemicUI: Object-Oriented Middleware and Event Model for Proxemics-Aware Applications on Large Displays Conference Proceedings of the 8th ACM SIGCHI Symposium on Engineering Interactive Computing Systems (EICS 2016), ACM, Brussels, Belgium, 2016. Links | BibTeX | Tags: collaborative systems, museum, open source software, proxemics, sensor arrays, toolkit, top-down tracking @conference{Alnusayri2016,
title = {ProxemicUI: Object-Oriented Middleware and Event Model for Proxemics-Aware Applications on Large Displays},
author = {Mohammed Alnusayri and Gang Hu and Elham Alghamdi and Derek Reilly},
doi = {10.1145/2933242.2933252},
year = {2016},
date = {2016-06-21},
booktitle = {Proceedings of the 8th ACM SIGCHI Symposium on Engineering Interactive Computing Systems (EICS 2016)},
publisher = {ACM},
address = {Brussels, Belgium},
keywords = {collaborative systems, museum, open source software, proxemics, sensor arrays, toolkit, top-down tracking},
pubstate = {published},
tppubtype = {conference}
}
|
Hannan, Nabil Bin; Alqahtani, Felwah; Reilly, Derek JogChalking: Capturing and Visualizing Affective Experience for Recreational Runners Conference Proceedings of the 2016 ACM Conference Companion Publication on Designing Interactive Systems (DIS 2016), Brisbane, Australia, 2016. Links | BibTeX | Tags: design, emotional recall, gesture, mobile annotation, running, visualization @conference{BinHannan2016,
title = {JogChalking: Capturing and Visualizing Affective Experience for Recreational Runners},
author = {Nabil Bin Hannan and Felwah Alqahtani and Derek Reilly},
doi = {10.1145/2908805.2909406},
year = {2016},
date = {2016-06-06},
booktitle = {Proceedings of the 2016 ACM Conference Companion Publication on Designing Interactive Systems (DIS 2016)},
address = {Brisbane, Australia},
keywords = {design, emotional recall, gesture, mobile annotation, running, visualization},
pubstate = {published},
tppubtype = {conference}
}
|
Zhou, H; Ferreira, V; Alves, T S; MacKay, B; Hawkey, K; Reilly, D Exploring Proximity-Aware Natural User Interfaces in Health Care Journal Article International Journal of Mobile HCI (IJMHCI), 2016. BibTeX | Tags: @article{Zhou_IJMHCI2016,
title = {Exploring Proximity-Aware Natural User Interfaces in Health Care},
author = {H. Zhou and V. Ferreira and T. S. Alves and B. MacKay and K. Hawkey and D. Reilly},
year = {2016},
date = {2016-01-01},
journal = {International Journal of Mobile HCI (IJMHCI)},
keywords = {},
pubstate = {published},
tppubtype = {article}
}
|
Hu, G; Hannan, Bin N; Tearo, ; Reilly, D Doing While Thinking: Physical and Cognitive Engagement and Immersion in Mixed Reality Games Conference DIS 2016, Brisbane, Australia, 2016. BibTeX | Tags: Beach Pong @conference{hu-dis2016,
title = {Doing While Thinking: Physical and Cognitive Engagement and Immersion in Mixed Reality Games},
author = {G. Hu and N. Bin Hannan and Tearo and D. Reilly},
year = {2016},
date = {2016-01-01},
booktitle = {DIS 2016},
address = {Brisbane, Australia},
keywords = {Beach Pong},
pubstate = {published},
tppubtype = {conference}
}
|
Zhou, H; Tearo, K; Waje, A; Alghamdi, E; Alves, T; Ferreira, V; Hawkey, K; Reilly, D Enhancing Mobile Content Privacy with Proxemics Aware Notifications and Protection Conference CHI2016, 2016. BibTeX | Tags: @conference{zhou-chi2016,
title = {Enhancing Mobile Content Privacy with Proxemics Aware Notifications and Protection},
author = {H. Zhou and K. Tearo and A. Waje and E. Alghamdi and T. Alves and V. Ferreira and K. Hawkey and D. Reilly},
year = {2016},
date = {2016-01-01},
booktitle = {CHI2016},
keywords = {},
pubstate = {published},
tppubtype = {conference}
}
|
2015
|
Hu, G; Bastos, A; Truong, N; Gao, Q; Reilly, Derek A Perceptual Depth Shape-based CRF Model for Deformable Surface Labeling Conference 12th Conference on Computer and Robot Vision (CRV), IEEE, Halifax, Nova Scotia, 2015. Links | BibTeX | Tags: Beach Pong @conference{Hu-CRV2015,
title = {A Perceptual Depth Shape-based CRF Model for Deformable Surface Labeling},
author = {G. Hu and A. Bastos and N. Truong and Q. Gao and Derek Reilly},
doi = {10.1109/CRV.2015.31},
year = {2015},
date = {2015-06-03},
booktitle = {12th Conference on Computer and Robot Vision (CRV)},
publisher = {IEEE},
address = {Halifax, Nova Scotia},
keywords = {Beach Pong},
pubstate = {published},
tppubtype = {conference}
}
|
Zhou, Huiyuan; Ferreira, Vinicius; Alves, Thamara; Hawkey, Kirstie; Reilly, Derek Somebody Is Peeking!: A Proximity and Privacy Aware Tablet Interface Conference Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems (CHI EA 2015), ACM, Seoul, Korea, 2015. Links | BibTeX | Tags: design, privacy, proxemics @conference{Zhou2015,
title = {Somebody Is Peeking!: A Proximity and Privacy Aware Tablet Interface},
author = {Huiyuan Zhou and Vinicius Ferreira and Thamara Alves and Kirstie Hawkey and Derek Reilly},
doi = {10.1145/2702613.2732726},
year = {2015},
date = {2015-05-04},
booktitle = {Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems (CHI EA 2015)},
publisher = {ACM},
address = {Seoul, Korea},
keywords = {design, privacy, proxemics},
pubstate = {published},
tppubtype = {conference}
}
|
Yule, D; MacKay, B; Reilly, D Operation Citadel: Exploring the Role of Docents in Mixed Reality Conference The ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play (CHI PLAY), 2015. BibTeX | Tags: @conference{yule-chiplay2015,
title = {Operation Citadel: Exploring the Role of Docents in Mixed Reality},
author = {D. Yule and B. MacKay and D. Reilly},
year = {2015},
date = {2015-01-01},
booktitle = {The ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play (CHI PLAY)},
keywords = {},
pubstate = {published},
tppubtype = {conference}
}
|
Kellar, M; Reilly, D; Hawkey, K; Rodgers, M; MacKay, B; Dearman, D; Ha, V; MacInnes, J W; Nunes, M; Parker, J K; Whalen, T; Inkpen, K M It's a jungle out there: practical considerations for evaluation in the city Conference 2015. BibTeX | Tags: @conference{Kellar-chi2005,
title = {It's a jungle out there: practical considerations for evaluation in the city},
author = {M. Kellar and D. Reilly and K. Hawkey and M. Rodgers and B. MacKay and D. Dearman and V. Ha and J. W. MacInnes and M. Nunes and J. K. Parker and T. Whalen and K. M. Inkpen},
year = {2015},
date = {2015-01-01},
journal = {Abstracts of CHI 2005},
keywords = {},
pubstate = {published},
tppubtype = {conference}
}
|
Reilly, D; Echenique, A; Wu, A; Tang, A; Edwards, W K Mapping out work in a mixed reality project room Conference Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems (CHI'15), ACM, Seoul, Republic of Korea, 2015, ISBN: 978-1-4503-3145-6. Links | BibTeX | Tags: mixed presence @conference{Reilly-CHI2015,
title = {Mapping out work in a mixed reality project room},
author = {D. Reilly and A. Echenique and A. Wu and A. Tang and W. K. Edwards},
doi = {10.1145/2702123.2702506},
isbn = {978-1-4503-3145-6},
year = {2015},
date = {2015-01-01},
booktitle = {Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems (CHI'15)},
pages = {887--896},
publisher = {ACM},
address = {Seoul, Republic of Korea},
keywords = {mixed presence},
pubstate = {published},
tppubtype = {conference}
}
|
Gondim, H; do Nascimento, H; Reilly, D OD Flows - A Visual Representation of Origin-Destination Matrix in Urban Traffic Scenario Conference Proceedings of 28th Conference on Graphics, Patterns, and Images (SibiGrapi 2015), Salvador, Brazil, 2015. BibTeX | Tags: @conference{gondim-SibiGrapi2015,
title = {OD Flows - A Visual Representation of Origin-Destination Matrix in Urban Traffic Scenario},
author = {H. Gondim and H. do Nascimento and D. Reilly},
year = {2015},
date = {2015-01-01},
booktitle = {Proceedings of 28th Conference on Graphics, Patterns, and Images (SibiGrapi 2015)},
address = {Salvador, Brazil},
keywords = {},
pubstate = {published},
tppubtype = {conference}
}
|
Zhou, H; Hawkey, K; Reilly, D Resolving Ecological Validity Conference CHI 2015, 2015. BibTeX | Tags: @conference{Zhou-chi2015,
title = {Resolving Ecological Validity},
author = {H. Zhou and K. Hawkey and D. Reilly},
year = {2015},
date = {2015-01-01},
booktitle = {CHI 2015},
keywords = {},
pubstate = {published},
tppubtype = {conference}
}
|
2014
|
Arunachalan, B; Diamond, S; Chevalier, F; Szigeti, S; Stevens, A; Ghaderi, M; Talai, B; Reilly, D Designing Portable Solutions to Support Collaborative Workflow in Long-Term Care: a Five Point Strategy Conference Proceedings of CSCW-D, Hsinchu, Taiwan, 2014. BibTeX | Tags: @conference{Arunachalan-cscwd2014,
title = {Designing Portable Solutions to Support Collaborative Workflow in Long-Term Care: a Five Point Strategy},
author = {B. Arunachalan and S. Diamond and F. Chevalier and S. Szigeti and A. Stevens and M. Ghaderi and B. Talai and D. Reilly},
year = {2014},
date = {2014-01-01},
booktitle = {Proceedings of CSCW-D},
address = {Hsinchu, Taiwan},
keywords = {},
pubstate = {published},
tppubtype = {conference}
}
|
Reilly, D; Mathiasen, N; Salimian, M; Edwards, W K; Franz, J; MacKay, B SecSpace: Prototyping Usable Privacy and Security for Mixed Reality Collaborative Environments Conference 6th ACM SIGCHI Symposium on Engineering Interactive Computing Systems (EICS 2014), Rome, Italy, 2014. BibTeX | Tags: mixed presence @conference{Reilly-eics2014,
title = {SecSpace: Prototyping Usable Privacy and Security for Mixed Reality Collaborative Environments},
author = {D. Reilly and N. Mathiasen and M. Salimian and W. K. Edwards and J. Franz and B. MacKay},
year = {2014},
date = {2014-01-01},
booktitle = {6th ACM SIGCHI Symposium on Engineering Interactive Computing Systems (EICS 2014)},
address = {Rome, Italy},
keywords = {mixed presence},
pubstate = {published},
tppubtype = {conference}
}
|
Gondim, H; Nascimento, Do H; Reilly, D Visualizing large-scale vehicle traffic network data: a survey of the state-of-the-art Conference Proceedings of 5th International Conference on Information Visualization Theory and Applications (IVAPP 2014), Lisbon, Portugal, 2014. BibTeX | Tags: @conference{Gondim-ivapp2014,
title = {Visualizing large-scale vehicle traffic network data: a survey of the state-of-the-art},
author = {H. Gondim and H. Do Nascimento and D. Reilly},
year = {2014},
date = {2014-01-01},
booktitle = {Proceedings of 5th International Conference on Information Visualization Theory and Applications (IVAPP 2014)},
address = {Lisbon, Portugal},
keywords = {},
pubstate = {published},
tppubtype = {conference}
}
|