Spacehopper is a large-scale, floor-projected version of the 1979 game Asteroids where players bounce on a hopper ball to control their ship. We follow the same rule as the original game: asteroids break into smaller ones once hit, the game spawn flying saucers over time and as the game progresses the amount of spawned asteroids increase.

The game has two game modes:

  • Gravity wave: players bounce on the ball to create a gravity wave that repel asteroids away.
  • Laser shot: players bounce on the ball to shoot a laser similar to the original game.

Spacehopper was implemented using Unity3D engine and the Dalhousie Top-Down Tracker. We performed a user study during the 2017 edition of Halifax Nocturne.



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