2023
Peter Haltner; Rowland Goddy-Worlu; Claire Nicholas; James Forren; Derek Reilly
A Comparative Evaluation of AR Embodiments vs. Videos and Figures for Learning Bead Weaving Conference
Proceedings of the 22nd IEEE International Symposium on Mixed and Augmented Reality (ISMAR), IEEE, 2023.
Abstract | BibTeX | Tags: AR, augmented reality, craft, cultural heritage, embodied interaction, training
@conference{nokey,
title = {A Comparative Evaluation of AR Embodiments vs. Videos and Figures for Learning Bead Weaving},
author = {Peter Haltner and Rowland Goddy-Worlu and Claire Nicholas and James Forren and Derek Reilly},
year = {2023},
date = {2023-10-16},
booktitle = {Proceedings of the 22nd IEEE International Symposium on Mixed and Augmented Reality (ISMAR)},
publisher = {IEEE},
abstract = {The most common learning materials for handcraft today are videos and figures, which are limited in their ability to express embodied knowledge as an in-person tutor could. We developed WeavAR, an application for headworn augmented reality (AR) displays designed to teach basic bead weaving patterns. WeavAR combines virtual 3D hands showing weaving sequences recorded from an experienced bead weaver and a dynamic 3D bead model showing how the work progresses. Using a mixed within/between-subjects user study (n=30), we compared learning materials (AR to videos and figures) and learning material placement (in the area of work or to the side). Results show that the AR learning materials had comparable effectiveness to video and figures. Hand visualizations were found to lack crucial context, however, making them less useful than the 3D bead model. Extra measures to prevent obstruction are required when placing learning materials at the area of work.},
keywords = {AR, augmented reality, craft, cultural heritage, embodied interaction, training},
pubstate = {published},
tppubtype = {conference}
}
2022
Rowland Goddy-Worlu; Martha Dais Ferreira; Matthew Peachey; Claire Nicholas; James Forren; Derek Reilly
Capture and Recognition of Bead Weaving Activities using Hand Skeletal Data and an LSTM Deep Neural Network Proceedings Article
In: Proceedings of the 5th IEEE International Conference on Artificial Intelligence & Virtual Reality (AIVR 2022), IEEE, 2022.
BibTeX | Tags: augmented reality, craft, creativity support tools, cultural heritage, dynamic guides, gesture, machine learning
@inproceedings{GoddyWorlu2022,
title = {Capture and Recognition of Bead Weaving Activities using Hand Skeletal Data and an LSTM Deep Neural Network},
author = {Rowland Goddy-Worlu and Martha Dais Ferreira and Matthew Peachey and Claire Nicholas and James Forren and Derek Reilly},
year = {2022},
date = {2022-12-12},
urldate = {2022-12-12},
booktitle = {Proceedings of the 5th IEEE International Conference on Artificial Intelligence & Virtual Reality (AIVR 2022)},
publisher = {IEEE},
keywords = {augmented reality, craft, creativity support tools, cultural heritage, dynamic guides, gesture, machine learning},
pubstate = {published},
tppubtype = {inproceedings}
}
Claire Nicholas; James Forren; Derek Reilly
Augmented: Design and ethnography in/of an architecture, computer science, and textile research-creative collective Conference
Proceedings of the Design Research Society 2022 Conference, Design Research Society, 2022.
BibTeX | Tags: 3-D user interface, annotation, AR, architecture, craft, creativity support tools, cultural heritage, design, dynamic guides, embodied cognition, embodied interaction, ethnography, immersive visualization
@conference{DRS2022,
title = {Augmented: Design and ethnography in/of an architecture, computer science, and textile research-creative collective},
author = {Claire Nicholas and James Forren and Derek Reilly},
year = {2022},
date = {2022-06-25},
urldate = {2022-06-25},
booktitle = {Proceedings of the Design Research Society 2022 Conference},
publisher = {Design Research Society},
keywords = {3-D user interface, annotation, AR, architecture, craft, creativity support tools, cultural heritage, design, dynamic guides, embodied cognition, embodied interaction, ethnography, immersive visualization},
pubstate = {published},
tppubtype = {conference}
}