2023
Peter Haltner; Rowland Goddy-Worlu; Claire Nicholas; James Forren; Derek Reilly
A Comparative Evaluation of AR Embodiments vs. Videos and Figures for Learning Bead Weaving Conference
Proceedings of the 22nd IEEE International Symposium on Mixed and Augmented Reality (ISMAR), IEEE, 2023.
Abstract | BibTeX | Tags: AR, augmented reality, craft, cultural heritage, embodied interaction, training
@conference{nokey,
title = {A Comparative Evaluation of AR Embodiments vs. Videos and Figures for Learning Bead Weaving},
author = {Peter Haltner and Rowland Goddy-Worlu and Claire Nicholas and James Forren and Derek Reilly},
year = {2023},
date = {2023-10-16},
booktitle = {Proceedings of the 22nd IEEE International Symposium on Mixed and Augmented Reality (ISMAR)},
publisher = {IEEE},
abstract = {The most common learning materials for handcraft today are videos and figures, which are limited in their ability to express embodied knowledge as an in-person tutor could. We developed WeavAR, an application for headworn augmented reality (AR) displays designed to teach basic bead weaving patterns. WeavAR combines virtual 3D hands showing weaving sequences recorded from an experienced bead weaver and a dynamic 3D bead model showing how the work progresses. Using a mixed within/between-subjects user study (n=30), we compared learning materials (AR to videos and figures) and learning material placement (in the area of work or to the side). Results show that the AR learning materials had comparable effectiveness to video and figures. Hand visualizations were found to lack crucial context, however, making them less useful than the 3D bead model. Extra measures to prevent obstruction are required when placing learning materials at the area of work.},
keywords = {AR, augmented reality, craft, cultural heritage, embodied interaction, training},
pubstate = {published},
tppubtype = {conference}
}
2022
Muhammad Raza; Derek Reilly; Joseph Malloch
Active Visualization of Visual Cues on the Hand for Better User Interface Design Generalization in Mixed Reality Proceedings Article
In: Proceedings of the 5th IEEE International Conference on Artificial Intelligence & Virtual Reality (AIVR 2022), Late-Breaking Work, pp. 149–152, IEEE, 2022.
Links | BibTeX | Tags: continuous interaction, embodied interaction, feedforward, mixed reality, natural user interface
@inproceedings{Raza2022,
title = {Active Visualization of Visual Cues on the Hand for Better User Interface Design Generalization in Mixed Reality},
author = {Muhammad Raza and Derek Reilly and Joseph Malloch},
doi = {10.1109/AIVR56993.2022.00030},
year = {2022},
date = {2022-12-12},
urldate = {2022-12-12},
booktitle = {Proceedings of the 5th IEEE International Conference on Artificial Intelligence & Virtual Reality (AIVR 2022), Late-Breaking Work},
pages = {149--152},
publisher = {IEEE},
keywords = {continuous interaction, embodied interaction, feedforward, mixed reality, natural user interface},
pubstate = {published},
tppubtype = {inproceedings}
}
Thiago Malheiros Porcino; Seyed Adel Ghaeinian; Juliano Franz; Joseph Malloch; Derek Reilly
Design of an Extended Reality Collaboration Architecture for Mixed Immersive and Multi-Surface Interaction Proceedings Article
In: The 21st IFIP International Conference on Entertainment Computing (ICEC 2022), IFIP, 2022.
BibTeX | Tags: 3-D user interface, AR, architecture, collaborative systems, connected devices, embodied interaction, gesture, immersive visualization, information propagation, natural user interface, spatial annotation, temporal objects, toolkit
@inproceedings{PorcinoICEC2022,
title = {Design of an Extended Reality Collaboration Architecture for Mixed Immersive and Multi-Surface Interaction},
author = {Thiago Malheiros Porcino and Seyed Adel Ghaeinian and Juliano Franz and Joseph Malloch and Derek Reilly
},
year = {2022},
date = {2022-11-01},
urldate = {2022-11-01},
booktitle = {The 21st IFIP International Conference on Entertainment Computing (ICEC 2022)},
publisher = {IFIP},
keywords = {3-D user interface, AR, architecture, collaborative systems, connected devices, embodied interaction, gesture, immersive visualization, information propagation, natural user interface, spatial annotation, temporal objects, toolkit},
pubstate = {published},
tppubtype = {inproceedings}
}
Claire Nicholas; James Forren; Derek Reilly
Augmented: Design and ethnography in/of an architecture, computer science, and textile research-creative collective Conference
Proceedings of the Design Research Society 2022 Conference, Design Research Society, 2022.
BibTeX | Tags: 3-D user interface, annotation, AR, architecture, craft, creativity support tools, cultural heritage, design, dynamic guides, embodied cognition, embodied interaction, ethnography, immersive visualization
@conference{DRS2022,
title = {Augmented: Design and ethnography in/of an architecture, computer science, and textile research-creative collective},
author = {Claire Nicholas and James Forren and Derek Reilly},
year = {2022},
date = {2022-06-25},
urldate = {2022-06-25},
booktitle = {Proceedings of the Design Research Society 2022 Conference},
publisher = {Design Research Society},
keywords = {3-D user interface, annotation, AR, architecture, craft, creativity support tools, cultural heritage, design, dynamic guides, embodied cognition, embodied interaction, ethnography, immersive visualization},
pubstate = {published},
tppubtype = {conference}
}
2021
Claire Nicholas; James Forren; Derek Reilly
Designing a Research-Creative Collective: Autoethnography of Architecture, Computer Science & Textile Design / Making Conference
4S Annual Meeting - Society for Social Studies of Science, 2021.
BibTeX | Tags: augmented reality, cultural heritage, embodied interaction, immersive visualization
@conference{GestureForm2021,
title = {Designing a Research-Creative Collective: Autoethnography of Architecture, Computer Science & Textile Design / Making},
author = {Claire Nicholas and James Forren and Derek Reilly},
year = {2021},
date = {2021-10-08},
urldate = {2021-10-08},
booktitle = {4S Annual Meeting - Society for Social Studies of Science},
journal = {4S Annual Meeting - Society for Social Studies of Science},
keywords = {augmented reality, cultural heritage, embodied interaction, immersive visualization},
pubstate = {published},
tppubtype = {conference}
}
2020
Juliano Franz; Joseph Malloch; Derek Reilly
Compensating for Perspective-based Distortion on Large Interactive Floor Displays: the SpaceHopper Field Experiment Proceedings Article
In: Proceedings of the ACM International Conference on Interactive Media Experiences (IMX 2020), ACM, 2020.
BibTeX | Tags: embodied interaction, installation, projection mapping, top-down tracking
@inproceedings{Franz2020,
title = {Compensating for Perspective-based Distortion on Large Interactive Floor Displays: the SpaceHopper Field Experiment},
author = {Juliano Franz and Joseph Malloch and Derek Reilly},
year = {2020},
date = {2020-06-16},
booktitle = {Proceedings of the ACM International Conference on Interactive Media Experiences (IMX 2020)},
publisher = {ACM},
keywords = {embodied interaction, installation, projection mapping, top-down tracking},
pubstate = {published},
tppubtype = {inproceedings}
}
2018
Hossein Salimian; Stephen Brooks; Derek Reilly
IMRCE: A Unity Toolkit for Virtual Co-Presence Conference
Proceedings of the 6th ACM Symposium on Spatial User Interaction (SUI 2018), ACM, Berlin, Germany, 2018.
BibTeX | Tags: 3-D user interface, augmented reality, collaborative systems, embodied interaction, immersive visualization, mixed presence, mixed reality, open source software, tabletop, toolkit, top-down tracking
@conference{Salimian2018,
title = {IMRCE: A Unity Toolkit for Virtual Co-Presence},
author = {Hossein Salimian and Stephen Brooks and Derek Reilly},
year = {2018},
date = {2018-10-13},
booktitle = {Proceedings of the 6th ACM Symposium on Spatial User Interaction (SUI 2018)},
publisher = {ACM},
address = {Berlin, Germany},
keywords = {3-D user interface, augmented reality, collaborative systems, embodied interaction, immersive visualization, mixed presence, mixed reality, open source software, tabletop, toolkit, top-down tracking},
pubstate = {published},
tppubtype = {conference}
}
Felwah Alqahtani; Derek Reilly
It’s the Gesture That (re)Counts: Annotating While Running to Recall Affective Experience Conference
Proceedings of Graphics Interface (GI 2018), Toronto, Canada, 2018.
Abstract | Links | BibTeX | Tags: embodied interaction, emotional recall, gesture, mobile, running, spatial annotation, visualization
@conference{Alqahtani2018,
title = {It’s the Gesture That (re)Counts: Annotating While Running to Recall Affective Experience},
author = {Felwah Alqahtani and Derek Reilly},
doi = {10.20380/GI2018.12},
year = {2018},
date = {2018-05-08},
booktitle = {Proceedings of Graphics Interface (GI 2018)},
address = {Toronto, Canada},
abstract = {We present results from a study exploring whether gestural annotations of felt emotion presented on a map-based visualization can support recall of affective experience during recreational runs. We compare gestural annotations with audio and video notes and a “mental note” baseline. In our study, 20 runners were asked to record their emotional state at regular intervals while running a familiar route. Each runner used one of the four methods to capture emotion over four separate runs. Five days after the last run, runners used an interactive map-based visualization to review and recall their running experiences. Results indicate that gestural annotation promoted recall of affective experience more effectively than the baseline condition, as measured by confidence in recall and detail provided. Gestural annotation was also comparable to video and audio annotation in terms of recollection confidence and detail. Audio annotation supported recall primarily through the runner's spoken annotation, but sound in the background was sometimes used. Video annotation yielded the most detail, much directly related to visual cues in the video, however using video annotations required runners to stop during their runs. Given these results we propose that background logging of ambient sounds and video may supplement gestural annotation.},
keywords = {embodied interaction, emotional recall, gesture, mobile, running, spatial annotation, visualization},
pubstate = {published},
tppubtype = {conference}
}
2017
Joseph Malloch; Marcelo M. Wanderley
Embodied Cognition and Digital Musical Instruments: Design and Performance Book Chapter
In: Lesaffre, Micheline; Leman, Marc; Maes, Pieter-Jan (Ed.): The Routledge Companion to Embodied Music Interaction, Chapter 47, pp. 440–449, Routledge, New York and London, 2017, ISBN: 978-1-138-65740-3.
BibTeX | Tags: digital musical instruments, embodied cognition, embodied interaction
@inbook{Malloch2017_Embodied,
title = {Embodied Cognition and Digital Musical Instruments: Design and Performance},
author = {Joseph Malloch and Marcelo M. Wanderley},
editor = {Micheline Lesaffre and Marc Leman and Pieter-Jan Maes},
isbn = {978-1-138-65740-3},
year = {2017},
date = {2017-01-01},
booktitle = {The Routledge Companion to Embodied Music Interaction},
pages = {440–449},
publisher = {Routledge},
address = {New York and London},
chapter = {47},
keywords = {digital musical instruments, embodied cognition, embodied interaction},
pubstate = {published},
tppubtype = {inbook}
}
2016
Hossein Salimian; Stephen Brooks; Bonnie Mackay; Derek Reilly
Physical-Digital Privacy Interfaces for Mixed Reality Collaboration: An Exploratory Study Conference
Proceedings of the ACM Conference on Interactive Surfaces and Spaces (ISS 2016), ACM, Niagara Falls, Canada, 2016.
Links | BibTeX | Tags: collaborative systems, embodied interaction, mixed presence, mixed reality, natural user interface, privacy, tangible interfaces, virtual environment
@conference{Salimian2016,
title = {Physical-Digital Privacy Interfaces for Mixed Reality Collaboration: An Exploratory Study},
author = {Hossein Salimian and Stephen Brooks and Bonnie Mackay and Derek Reilly},
doi = {10.1145/2992154.2992167},
year = {2016},
date = {2016-11-06},
booktitle = {Proceedings of the ACM Conference on Interactive Surfaces and Spaces (ISS 2016)},
publisher = {ACM},
address = {Niagara Falls, Canada},
keywords = {collaborative systems, embodied interaction, mixed presence, mixed reality, natural user interface, privacy, tangible interfaces, virtual environment},
pubstate = {published},
tppubtype = {conference}
}
Aniruddha Waje; Khalid Tearo; Raghav V. Sampangi; Derek Reilly
Proceedings of the 2016 ACM International Conference on Interactive Surfaces and Spaces (ISS '16), ACM, Niagara Falls, Canada, 2016.
Abstract | Links | BibTeX | Tags: children, collaborative systems, embodied interaction, gesture, museum, tabletop, tangible interfaces
@conference{Waje2016,
title = {Grab This, Swipe That: Combining Tangible and Gestural Interaction in Multiple Display Collaborative Gameplay},
author = {Aniruddha Waje and Khalid Tearo and Raghav V. Sampangi and Derek Reilly},
doi = {10.1145/2992154.2996794},
year = {2016},
date = {2016-11-06},
booktitle = {Proceedings of the 2016 ACM International Conference on Interactive Surfaces and Spaces (ISS '16)},
publisher = {ACM},
address = {Niagara Falls, Canada},
abstract = {In this paper, we explore the use of multimodal interfaces (tangible and gestural) in collaborative gameplay. In our setup, gestural interaction is performed to perform tasks with reference content on a wall display, in support of a main activity involving tangible interaction on a tabletop display. We designed two games using this configuration, in order to explore how children share these multimodal tasks during collaborative gameplay. We conducted a pilot within-subjects user study, piloting the games with 35 children between the ages of 8 and 15, and considered the impact of a number of factors (group size, age range, game type and interaction style) on gameplay. We present lessons learned from prototyping and pilot testing tangible+gestural multi-display systems, and describe the resulting refinements made in our design and implementation.},
keywords = {children, collaborative systems, embodied interaction, gesture, museum, tabletop, tangible interfaces},
pubstate = {published},
tppubtype = {conference}
}