2024
Sathaporn "Hubert" Hu; Muhammad Raza; Derek Reilly
Gander: Preliminary Design and Evaluation of an AR + Tablet System for Geospatial Analysis Proceedings Article Forthcoming
In: IEEE Symposium on Mixed and Augmented Reality (ISMAR 2024) Adjunct Proceedings (MASK 2024), Forthcoming.
BibTeX | Tags: AR, ARTIV, augmented reality, design, geospatial analytics, immersive visualization, visualization
@inproceedings{Hu2024b,
title = {Gander: Preliminary Design and Evaluation of an AR + Tablet System for Geospatial Analysis},
author = {Sathaporn "Hubert" Hu and Muhammad Raza and Derek Reilly},
year = {2024},
date = {2024-10-22},
urldate = {2024-10-22},
booktitle = {IEEE Symposium on Mixed and Augmented Reality (ISMAR 2024) Adjunct Proceedings (MASK 2024)},
keywords = {AR, ARTIV, augmented reality, design, geospatial analytics, immersive visualization, visualization},
pubstate = {forthcoming},
tppubtype = {inproceedings}
}
Cherelle Connor; Sathaporn "Hubert" Hu; Cameron Moore; Eric Schoenborn; Thiago Malheiros Porcino; Derek Reilly; Wallace Lages
Design Considerations for Shared, Co-located Augmented Reality Narratives Proceedings Article
In: Proceedings of the ACM Symposium on Spatial User Interaction (SUI 2024), 2024.
BibTeX | Tags: AR, augmented reality, collaborative systems, narrative, storytelling
@inproceedings{Connor2024,
title = {Design Considerations for Shared, Co-located Augmented Reality Narratives},
author = {Cherelle Connor and Sathaporn "Hubert" Hu and Cameron Moore and Eric Schoenborn and Thiago Malheiros Porcino and Derek Reilly and Wallace Lages},
year = {2024},
date = {2024-10-07},
urldate = {2024-10-07},
booktitle = {Proceedings of the ACM Symposium on Spatial User Interaction (SUI 2024)},
keywords = {AR, augmented reality, collaborative systems, narrative, storytelling},
pubstate = {published},
tppubtype = {inproceedings}
}
Thiago Malheiros Porcino; Seyed Adel Ghaeinian; Joseph Malloch; Derek Reilly
AQUARIA: Assistive Querying in Augmented Reality for Interactive Analytics Proceedings Article
In: Proceedings of OCEANS 2024, 2024.
BibTeX | Tags: 3-D user interface, AR, augmented reality, collaborative systems, design, immersive visualization, tabletop displays
@inproceedings{Porcino2024,
title = {AQUARIA: Assistive Querying in Augmented Reality for Interactive Analytics},
author = {Thiago Malheiros Porcino and Seyed Adel Ghaeinian and Joseph Malloch and Derek Reilly},
year = {2024},
date = {2024-09-24},
urldate = {2024-09-24},
booktitle = {Proceedings of OCEANS 2024},
keywords = {3-D user interface, AR, augmented reality, collaborative systems, design, immersive visualization, tabletop displays},
pubstate = {published},
tppubtype = {inproceedings}
}
Sathaporn "Hubert" Hu
2024.
Links | BibTeX | Tags: AR, ARTIV, immersive visualization, statistics
@phdthesis{Hu2024,
title = {A Tablet + Augmented Reality Interface for Interactive Multiple Linear Regression with Geospatial Data},
author = {Sathaporn "Hubert" Hu},
url = {http://hdl.handle.net/10222/83437},
year = {2024},
date = {2024-01-29},
urldate = {2024-01-29},
keywords = {AR, ARTIV, immersive visualization, statistics},
pubstate = {published},
tppubtype = {phdthesis}
}
2023
Peter Haltner; Rowland Goddy-Worlu; Claire Nicholas; James Forren; Derek Reilly
A Comparative Evaluation of AR Embodiments vs. Videos and Figures for Learning Bead Weaving Conference
Proceedings of the 22nd IEEE International Symposium on Mixed and Augmented Reality (ISMAR), IEEE, 2023.
Abstract | BibTeX | Tags: AR, augmented reality, craft, cultural heritage, embodied interaction, training
@conference{nokey,
title = {A Comparative Evaluation of AR Embodiments vs. Videos and Figures for Learning Bead Weaving},
author = {Peter Haltner and Rowland Goddy-Worlu and Claire Nicholas and James Forren and Derek Reilly},
year = {2023},
date = {2023-10-16},
booktitle = {Proceedings of the 22nd IEEE International Symposium on Mixed and Augmented Reality (ISMAR)},
publisher = {IEEE},
abstract = {The most common learning materials for handcraft today are videos and figures, which are limited in their ability to express embodied knowledge as an in-person tutor could. We developed WeavAR, an application for headworn augmented reality (AR) displays designed to teach basic bead weaving patterns. WeavAR combines virtual 3D hands showing weaving sequences recorded from an experienced bead weaver and a dynamic 3D bead model showing how the work progresses. Using a mixed within/between-subjects user study (n=30), we compared learning materials (AR to videos and figures) and learning material placement (in the area of work or to the side). Results show that the AR learning materials had comparable effectiveness to video and figures. Hand visualizations were found to lack crucial context, however, making them less useful than the 3D bead model. Extra measures to prevent obstruction are required when placing learning materials at the area of work.},
keywords = {AR, augmented reality, craft, cultural heritage, embodied interaction, training},
pubstate = {published},
tppubtype = {conference}
}
2022
Abbey Singh; Matthew Peachey; Ramanpreet Kaur; Peter Haltner; Shannon Frederick; Mohammed Alnusayri; David Choco Manco; Colton Morris; Shannon Brownlee; Joseph Malloch; Derek Reilly
Supporting Spatial Thinking in Augmented Reality Narrative: a Field Study Proceedings Article
In: Proceedings of the 15th International Conference on Interactive Digital Storytelling (ICIDS 2022), Association for Research in Digital Interactive Narratives (ARDIN) Springer LNCS, 2022.
Links | BibTeX | Tags: AR, augmented reality, creativity support tools, design, interactive media systems, mixed reality, open source software, proxemics, space syntax
@inproceedings{nokey,
title = {Supporting Spatial Thinking in Augmented Reality Narrative: a Field Study},
author = {Abbey Singh and Matthew Peachey and Ramanpreet Kaur and Peter Haltner and Shannon Frederick and Mohammed Alnusayri and David Choco Manco and Colton Morris and Shannon Brownlee and Joseph Malloch and Derek Reilly},
url = {https://gem.cs.dal.ca/wp-content/uploads/2022/10/StoryCreatAR_2022.pdf},
year = {2022},
date = {2022-12-04},
urldate = {2022-12-04},
booktitle = {Proceedings of the 15th International Conference on Interactive Digital Storytelling (ICIDS 2022)},
publisher = {Springer LNCS},
organization = {Association for Research in Digital Interactive Narratives (ARDIN)},
series = {LNCS},
keywords = {AR, augmented reality, creativity support tools, design, interactive media systems, mixed reality, open source software, proxemics, space syntax},
pubstate = {published},
tppubtype = {inproceedings}
}
Thiago Malheiros Porcino; Seyed Adel Ghaeinian; Juliano Franz; Joseph Malloch; Derek Reilly
Design of an Extended Reality Collaboration Architecture for Mixed Immersive and Multi-Surface Interaction Proceedings Article
In: The 21st IFIP International Conference on Entertainment Computing (ICEC 2022), IFIP, 2022.
BibTeX | Tags: 3-D user interface, AR, architecture, collaborative systems, connected devices, embodied interaction, gesture, immersive visualization, information propagation, natural user interface, spatial annotation, temporal objects, toolkit
@inproceedings{PorcinoICEC2022,
title = {Design of an Extended Reality Collaboration Architecture for Mixed Immersive and Multi-Surface Interaction},
author = {Thiago Malheiros Porcino and Seyed Adel Ghaeinian and Juliano Franz and Joseph Malloch and Derek Reilly
},
year = {2022},
date = {2022-11-01},
urldate = {2022-11-01},
booktitle = {The 21st IFIP International Conference on Entertainment Computing (ICEC 2022)},
publisher = {IFIP},
keywords = {3-D user interface, AR, architecture, collaborative systems, connected devices, embodied interaction, gesture, immersive visualization, information propagation, natural user interface, spatial annotation, temporal objects, toolkit},
pubstate = {published},
tppubtype = {inproceedings}
}
Claire Nicholas; James Forren; Derek Reilly
Augmented: Design and ethnography in/of an architecture, computer science, and textile research-creative collective Conference
Proceedings of the Design Research Society 2022 Conference, Design Research Society, 2022.
BibTeX | Tags: 3-D user interface, annotation, AR, architecture, craft, creativity support tools, cultural heritage, design, dynamic guides, embodied cognition, embodied interaction, ethnography, immersive visualization
@conference{DRS2022,
title = {Augmented: Design and ethnography in/of an architecture, computer science, and textile research-creative collective},
author = {Claire Nicholas and James Forren and Derek Reilly},
year = {2022},
date = {2022-06-25},
urldate = {2022-06-25},
booktitle = {Proceedings of the Design Research Society 2022 Conference},
publisher = {Design Research Society},
keywords = {3-D user interface, annotation, AR, architecture, craft, creativity support tools, cultural heritage, design, dynamic guides, embodied cognition, embodied interaction, ethnography, immersive visualization},
pubstate = {published},
tppubtype = {conference}
}
2021
Abbey Singh
Story CreatAR: a spatial analysis tool for space-adaptive story content placement Masters Thesis
Dalhousie University, 2021.
@mastersthesis{Singh2021b,
title = {Story CreatAR: a spatial analysis tool for space-adaptive story content placement},
author = {Abbey Singh},
year = {2021},
date = {2021-12-06},
urldate = {2021-12-06},
school = {Dalhousie University},
abstract = {Immersive locative augmented reality (AR) provides rich storytelling possibilities. When authors place content in a locative AR narrative, they need to consider the relationships between the environment, the player's perspective, and the story events. This becomes more challenging and time-consuming when designing for multiple and/or unknown locations. We present Story CreatAR, a locative authoring tool that uses spatial analysis techniques to facilitate multi-site deployment. Story CreatAR was iteratively designed to help authors consider, test, and adjust spatial relationships in their story. We evaluated Story CreatAR in several ways: authors used Story CreatAR with a graph representation of their story and with a script, and developers did the same. Through a thematic analysis of user comments and behaviour we find that authors had difficulty understanding spatial analysis concepts and thinking in the abstract about placement across multiple sites. However, Story CreatAR encouraged authors to consider how the physical environment impacts their stories, and authors desired additional spatial analysis features.},
keywords = {AR},
pubstate = {published},
tppubtype = {mastersthesis}
}
Abbey Singh; Ramanpreet Kaur; Peter Haltner; Matthew Peachey; Mar Gonzalez-Franco; Joseph Malloch; Derek Reilly
Story CreatAR: a Toolkit for Spatially-Adaptive Augmented Reality Storytelling Conference
Proceedings of IEEE VR 2021, IEEE VR, 2021.
Links | BibTeX | Tags: AR, open source software, proxemics, space syntax, VR
@conference{Singh2021,
title = {Story CreatAR: a Toolkit for Spatially-Adaptive Augmented Reality Storytelling},
author = {Abbey Singh and Ramanpreet Kaur and Peter Haltner and Matthew Peachey and Mar Gonzalez-Franco and Joseph Malloch and Derek Reilly},
url = {https://gem.cs.dal.ca/wp-content/uploads/2023/06/Story-CreatAR-a-Toolkit-for-Spatially-Adaptive-Augmented-Reality-Storytelling.pdf},
year = {2021},
date = {2021-02-01},
urldate = {2021-02-01},
booktitle = {Proceedings of IEEE VR 2021},
journal = {IEEE VR 2021},
publisher = {IEEE VR},
keywords = {AR, open source software, proxemics, space syntax, VR},
pubstate = {published},
tppubtype = {conference}
}
2020
Mar Gonzalez-Franco; Zelia Egan; Matthew Peachey; Angus Antley; Tanmay Randhavane; Payod Panda; Yaying Zhang; Derek Reilly; Tabitha C Peck; Andrea Stevenson Won; Cheng Yao Wang; Anthony Steed; Eyal Ofek
MoveBox: Democratizing MoCap for the Microsoft Rocketbox Avatar Library Proceedings Article
In: Proceedings of the 3rd International Conference on Artificial Intelligence & Virtual Reality, special session on Avatars for AI and VR. , IEEE, 2020.
BibTeX | Tags: AR, mixed reality, open source software, VR
@inproceedings{MoveBox2020,
title = {MoveBox: Democratizing MoCap for the Microsoft Rocketbox Avatar Library},
author = {Mar Gonzalez-Franco and Zelia Egan and Matthew Peachey and Angus Antley and Tanmay Randhavane and Payod Panda and Yaying Zhang and Derek Reilly and Tabitha C Peck and Andrea Stevenson Won and Cheng Yao Wang and Anthony Steed and Eyal Ofek},
year = {2020},
date = {2020-12-14},
urldate = {2020-12-14},
booktitle = {Proceedings of the 3rd International Conference on Artificial Intelligence & Virtual Reality, special session on Avatars for AI and VR. },
publisher = {IEEE},
keywords = {AR, mixed reality, open source software, VR},
pubstate = {published},
tppubtype = {inproceedings}
}
Derek Reilly; Shivam Mahajan; Abbey Singh; Jake Moore; Isaac Fresia; Matthew Peachey; Joseph Malloch
Using Space Syntax to Enable Walkable AR Experiences Proceedings Article
In: 2020 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), IEEE, 2020.
BibTeX | Tags: AR, augmented reality, mixed reality, open source software, space syntax
@inproceedings{Reilly2020,
title = {Using Space Syntax to Enable Walkable AR Experiences},
author = {Derek Reilly and Shivam Mahajan and Abbey Singh and Jake Moore and Isaac Fresia and Matthew Peachey and Joseph Malloch},
year = {2020},
date = {2020-11-09},
urldate = {2020-11-09},
booktitle = {2020 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct)},
publisher = {IEEE},
keywords = {AR, augmented reality, mixed reality, open source software, space syntax},
pubstate = {published},
tppubtype = {inproceedings}
}
2019
Shivam Mahajan; Jake Moore; Isaac Fresia; Juliano Franz; Joseph Malloch; Derek Reilly
Space Syntax in Mixed Reality Gaming Applications Journal Article
In: Undergraduate Research in Natural and Clinical Science and Technology (URNCST), vol. 3, no. 11, pp. 1–4, 2019.
Abstract | Links | BibTeX | Tags: AR, augmented reality, mixed reality, space syntax
@article{Mahajan2019,
title = {Space Syntax in Mixed Reality Gaming Applications},
author = {Shivam Mahajan and Jake Moore and Isaac Fresia and Juliano Franz and Joseph Malloch and Derek Reilly},
url = {https://www.urncst.com/index.php/urncst/article/view/168/46},
doi = {10.26685/urncst.168},
year = {2019},
date = {2019-11-12},
urldate = {2019-11-12},
journal = {Undergraduate Research in Natural and Clinical Science and Technology (URNCST)},
volume = {3},
number = {11},
pages = {1--4},
abstract = {With the rapidly growing interest in AR, grows the motivation to overcome some of the problems facing the implementations of the technology. The main challenge encountered in the building of large-scale mixed reality AR games is the uniqueness of the spatial settings in which the game will be experienced by the user. Game designers will require data of the spatial settings to determine game object placement, events and narrative flow. The problem arises because the designers are not aware of the physical environment in which the game will be played. In our research, we address this problem and take an approach to solving it by using Space Syntax techniques. We demonstrate the use of this technique, using a proof-of-concept game called Adventure AR.},
keywords = {AR, augmented reality, mixed reality, space syntax},
pubstate = {published},
tppubtype = {article}
}
Juliano Franz; Mohammed Alnusayri; Joseph Malloch; Derek Reilly
A Comparative Evaluation of Techniques for Sharing AR Experiences in Museums Proceedings Article
In: Proceedings of the 22nd ACM Conference on Computer-Supported Cooperative Work and Social Computing (CSCW), ACM, 2019.
Abstract | BibTeX | Tags: AR, augmented reality, installation, museum
@inproceedings{Franz2019_CSCW,
title = {A Comparative Evaluation of Techniques for Sharing AR Experiences in Museums},
author = {Juliano Franz and Mohammed Alnusayri and Joseph Malloch and Derek Reilly},
year = {2019},
date = {2019-11-09},
booktitle = {Proceedings of the 22nd ACM Conference on Computer-Supported Cooperative Work and Social Computing (CSCW)},
publisher = {ACM},
abstract = {Museums are constantly searching for new ways to increase engagement with their exhibits, from electronic guides to modern digital technologies such as special-purpose tablets, smartphones, and virtual and augmented reality (AR). For AR exhibits in particular, promoting shared experience and group cohesion is not straight-forward. In this work, we investigate scenarios in which not everyone is using a head-worn display (HWD), either because there aren’t enough available or simply because someone might feel uncomfortable using it.We propose three sharing techniques for AR experiences and evaluate them in a long term in-the-wild study: Over-the-Shoulder AR, which renders a real-time virtual representation of the augmented reality content on a large secondary display; Semantic Linking, which displays contextual information about the virtual content on the same large display; and Indicator Rings, which display the locations of the HWD user’s objects-of-focus. We observed that participants in theOver-the-Shoulder AR and Semantic Linking conditions stayed together and exhibited more verbal exchanges than participants in a Baseline condition, which could indicate that they were more engaged. Self-reported measures indicated an increase in pair communication and increased comprehension of the virtual content for participants without the HWD. Participants without the HWD also displayed a greater understanding of the location of virtual elements with support from theIndicator Rings, and used them as a tool to guide the HWD user through the virtual content. We discuss design implications for interactive augmented reality exhibits and possible applications outside the cultural heritage scenario.},
keywords = {AR, augmented reality, installation, museum},
pubstate = {published},
tppubtype = {inproceedings}
}
Juliano Franz; Mohammed Alnusayri; Joseph Malloch; Derek Reilly
AR in the Gallery: The Psychogeographer's Table Proceedings Article
In: Proceedings of the ACM SIGCHI Conference Extended Abstracts on Human Factors in Computing Systems (CHI EA 2019), ACM, Glasgow, UK, 2019.
BibTeX | Tags: AR, augmented reality, installation, museum
@inproceedings{Franz2019_CHI,
title = {AR in the Gallery: The Psychogeographer's Table},
author = {Juliano Franz and Mohammed Alnusayri and Joseph Malloch and Derek Reilly},
year = {2019},
date = {2019-05-04},
booktitle = {Proceedings of the ACM SIGCHI Conference Extended Abstracts on Human Factors in Computing Systems (CHI EA 2019)},
publisher = {ACM},
address = {Glasgow, UK},
keywords = {AR, augmented reality, installation, museum},
pubstate = {published},
tppubtype = {inproceedings}
}
2018
Juliano Franz; Joseph Malloch; Brian Lilley; Bob Bean; Derek Reilly
The Psychogeographer's Table Miscellaneous
Curated Exhibit, Maritime Museum of the Atlantic, 2018.
BibTeX | Tags: AR, augmented reality, installation, museum, projection mapping
@misc{Franz2018_MMA,
title = {The Psychogeographer's Table},
author = {Juliano Franz and Joseph Malloch and Brian Lilley and Bob Bean and Derek Reilly},
year = {2018},
date = {2018-05-18},
publisher = {Maritime Museum of the Atlantic},
address = {Halifax, Nova Scotia, Canada},
institution = {Maritime Museum of the Atlantic},
howpublished = {Curated Exhibit, Maritime Museum of the Atlantic},
type = {Curated Exhibit},
keywords = {AR, augmented reality, installation, museum, projection mapping},
pubstate = {published},
tppubtype = {misc}
}
2017
Juliano Franz; Bjorn Huntemann; Charles Hu; Joseph Malloch; Brian Lilley; Bob Bean; Derek Reilly
Beyond the Debris Field Miscellaneous
Curated Exhibit, Dalhousie Art Gallery, 2017.
BibTeX | Tags: AR, augmented reality, halifax, installation, museum, projection mapping
@misc{Franz2017_Gallery,
title = {Beyond the Debris Field},
author = {Juliano Franz and Bjorn Huntemann and Charles Hu and Joseph Malloch and Brian Lilley and Bob Bean and Derek Reilly},
year = {2017},
date = {2017-11-01},
urldate = {2017-11-01},
address = {Dalhousie Art Gallery},
school = {Dalhousie University},
howpublished = {Curated Exhibit, Dalhousie Art Gallery},
type = {Curated Exhibit},
keywords = {AR, augmented reality, halifax, installation, museum, projection mapping},
pubstate = {published},
tppubtype = {misc}
}
Juliano Franz; Joseph Malloch; Derek Reilly
Exploring Shared Immersive Visualization in AR Conference
Extended Abstracts of VIS 2017, Phoenix, AZ, USA, 2017.
BibTeX | Tags: AR, augmented reality, immersive visualization
@conference{Franz2017_VIS,
title = {Exploring Shared Immersive Visualization in AR},
author = {Juliano Franz and Joseph Malloch and Derek Reilly},
year = {2017},
date = {2017-10-01},
booktitle = {Extended Abstracts of VIS 2017},
address = {Phoenix, AZ, USA},
keywords = {AR, augmented reality, immersive visualization},
pubstate = {published},
tppubtype = {conference}
}