2016
Waje, Aniruddha; Tearo, Khalid; Sampangi, Raghav V.; Reilly, Derek
Proceedings of the 2016 ACM International Conference on Interactive Surfaces and Spaces (ISS '16), ACM, Niagara Falls, Canada, 2016.
Abstract | Links | BibTeX | Tags: children, collaborative systems, embodied interaction, gesture, museum, tabletop, tangible interfaces
@conference{Waje2016,
title = {Grab This, Swipe That: Combining Tangible and Gestural Interaction in Multiple Display Collaborative Gameplay},
author = {Aniruddha Waje and Khalid Tearo and Raghav V. Sampangi and Derek Reilly},
doi = {10.1145/2992154.2996794},
year = {2016},
date = {2016-11-06},
booktitle = {Proceedings of the 2016 ACM International Conference on Interactive Surfaces and Spaces (ISS '16)},
publisher = {ACM},
address = {Niagara Falls, Canada},
abstract = {In this paper, we explore the use of multimodal interfaces (tangible and gestural) in collaborative gameplay. In our setup, gestural interaction is performed to perform tasks with reference content on a wall display, in support of a main activity involving tangible interaction on a tabletop display. We designed two games using this configuration, in order to explore how children share these multimodal tasks during collaborative gameplay. We conducted a pilot within-subjects user study, piloting the games with 35 children between the ages of 8 and 15, and considered the impact of a number of factors (group size, age range, game type and interaction style) on gameplay. We present lessons learned from prototyping and pilot testing tangible+gestural multi-display systems, and describe the resulting refinements made in our design and implementation.},
keywords = {children, collaborative systems, embodied interaction, gesture, museum, tabletop, tangible interfaces},
pubstate = {published},
tppubtype = {conference}
}
In this paper, we explore the use of multimodal interfaces (tangible and gestural) in collaborative gameplay. In our setup, gestural interaction is performed to perform tasks with reference content on a wall display, in support of a main activity involving tangible interaction on a tabletop display. We designed two games using this configuration, in order to explore how children share these multimodal tasks during collaborative gameplay. We conducted a pilot within-subjects user study, piloting the games with 35 children between the ages of 8 and 15, and considered the impact of a number of factors (group size, age range, game type and interaction style) on gameplay. We present lessons learned from prototyping and pilot testing tangible+gestural multi-display systems, and describe the resulting refinements made in our design and implementation.