2024
Cherelle Connor; Sathaporn "Hubert" Hu; Cameron Moore; Eric Schoenborn; Thiago Malheiros Porcino; Derek Reilly; Wallace Lages
Design Considerations for Shared, Co-located Augmented Reality Narratives Proceedings Article
In: Proceedings of the ACM Symposium on Spatial User Interaction (SUI 2024), 2024.
BibTeX | Tags: AR, augmented reality, collaborative systems, narrative, storytelling
@inproceedings{Connor2024,
title = {Design Considerations for Shared, Co-located Augmented Reality Narratives},
author = {Cherelle Connor and Sathaporn "Hubert" Hu and Cameron Moore and Eric Schoenborn and Thiago Malheiros Porcino and Derek Reilly and Wallace Lages},
year = {2024},
date = {2024-10-07},
urldate = {2024-10-07},
booktitle = {Proceedings of the ACM Symposium on Spatial User Interaction (SUI 2024)},
keywords = {AR, augmented reality, collaborative systems, narrative, storytelling},
pubstate = {published},
tppubtype = {inproceedings}
}
Thiago Malheiros Porcino; Seyed Adel Ghaeinian; Joseph Malloch; Derek Reilly
AQUARIA: Assistive Querying in Augmented Reality for Interactive Analytics Proceedings Article
In: Proceedings of OCEANS 2024, 2024.
BibTeX | Tags: 3-D user interface, AR, augmented reality, collaborative systems, design, immersive visualization, tabletop displays
@inproceedings{Porcino2024,
title = {AQUARIA: Assistive Querying in Augmented Reality for Interactive Analytics},
author = {Thiago Malheiros Porcino and Seyed Adel Ghaeinian and Joseph Malloch and Derek Reilly},
year = {2024},
date = {2024-09-24},
urldate = {2024-09-24},
booktitle = {Proceedings of OCEANS 2024},
keywords = {3-D user interface, AR, augmented reality, collaborative systems, design, immersive visualization, tabletop displays},
pubstate = {published},
tppubtype = {inproceedings}
}
2023
Brady Boettcher; Eduardo Meneses; Christian Frisson; Marcelo M. Wanderley; Joseph Malloch
Addressing Barriers for Entry and Operation of a Distributed Signal Mapping Framework Proceedings Article
In: Proceedings of the International Conference on New Interfaces for Musical Expression (NIME), Mexico City, Mexico, 2023.
BibTeX | Tags: collaborative systems, control mapping, music
@inproceedings{Boettcher2023,
title = {Addressing Barriers for Entry and Operation of a Distributed Signal Mapping Framework},
author = {Brady Boettcher and Eduardo Meneses and Christian Frisson and Marcelo M. Wanderley and Joseph Malloch},
year = {2023},
date = {2023-05-31},
urldate = {2023-05-31},
booktitle = {Proceedings of the International Conference on New Interfaces for Musical Expression (NIME)},
address = {Mexico City, Mexico},
keywords = {collaborative systems, control mapping, music},
pubstate = {published},
tppubtype = {inproceedings}
}
Juliano Franz
Enhancing Collaboration Through Role-Specific Information Sharing PhD Thesis
Dalhousie University, 2023.
Abstract | Links | BibTeX | Tags: augmented reality, collaborative systems, cycling
@phdthesis{Franz2023,
title = {Enhancing Collaboration Through Role-Specific Information Sharing},
author = {Juliano Franz},
url = {https://dalspace.library.dal.ca/bitstream/handle/10222/82339/JulianoFranz2023.pdf},
year = {2023},
date = {2023-03-17},
school = {Dalhousie University},
abstract = {Information sharing, either directly or trough summaries and proxies, is one of the pillars of collaborative systems in human-computer interaction. Representing and sharing role-specific information in collocated systems is one of the many challenges in groupware systems. In my thesis, I explore methods and their impacts on sharing role-based information in applications where users do not have uniform access to information either because they are using different technologies to access data or because there is no support for the flow of information. I present tools spanning both "What You See Is What I See" and "What You See Is Not What I See" approaches displaying either raw or summarized information to users. I present three studies leading towards an approach to support road cyclists to perform better as a unit by sharing their exertion information among all group members while leveraging technology ubiquitous to them. I start my work with a study exploring how to enable shared augmented reality experiences in museums when only one of the group members has access to an augmented reality headset. Either because there are not enough devices available or someone might feel uncomfortable using one in public. I propose two approaches for AR experiences (Over-the-Shoulder AR and Semantic Linking), a complementary technique (Indicator Rings), evaluate them in a long-term in-the-wild study, and discuss their impacts on museum scenarios and other applications. Later I present a design research study exploring the work done by road cyclists while training together, following a Contextual Design methodology. I expose their strategies and challenges with group coordination and communication and uncover a lack of support for sharing individual metrics such as effort in standard tools. Finally, I present my last study comparing the impacts on performance and self-reported metrics of two methods for road cyclists to share their exertion levels with group members while exercising: Paceguide and RPE View. I then discuss the broader implications of my work for the HCI community while proposing future research venues in Sport-HCI and other co-located work domains.},
keywords = {augmented reality, collaborative systems, cycling},
pubstate = {published},
tppubtype = {phdthesis}
}
2022
Thiago Malheiros Porcino; Seyed Adel Ghaeinian; Juliano Franz; Joseph Malloch; Derek Reilly
Design of an Extended Reality Collaboration Architecture for Mixed Immersive and Multi-Surface Interaction Proceedings Article
In: The 21st IFIP International Conference on Entertainment Computing (ICEC 2022), IFIP, 2022.
BibTeX | Tags: 3-D user interface, AR, architecture, collaborative systems, connected devices, embodied interaction, gesture, immersive visualization, information propagation, natural user interface, spatial annotation, temporal objects, toolkit
@inproceedings{PorcinoICEC2022,
title = {Design of an Extended Reality Collaboration Architecture for Mixed Immersive and Multi-Surface Interaction},
author = {Thiago Malheiros Porcino and Seyed Adel Ghaeinian and Juliano Franz and Joseph Malloch and Derek Reilly
},
year = {2022},
date = {2022-11-01},
urldate = {2022-11-01},
booktitle = {The 21st IFIP International Conference on Entertainment Computing (ICEC 2022)},
publisher = {IFIP},
keywords = {3-D user interface, AR, architecture, collaborative systems, connected devices, embodied interaction, gesture, immersive visualization, information propagation, natural user interface, spatial annotation, temporal objects, toolkit},
pubstate = {published},
tppubtype = {inproceedings}
}
Juliano Franz; Derek Reilly
Ride With Me: Exploring Group Road Cycling Through Contextual Design Proceedings Article
In: Proceedings of ACM SIGCHI Conference on Designing Interactive Systems (DIS 2022), ACM, 2022.
BibTeX | Tags: annotation, collaborative systems, cycling, design, ethnography, mobile, visualization
@inproceedings{FranzDIS2022,
title = {Ride With Me: Exploring Group Road Cycling Through Contextual Design},
author = {Juliano Franz and Derek Reilly},
year = {2022},
date = {2022-06-20},
urldate = {2022-06-20},
booktitle = {Proceedings of ACM SIGCHI Conference on Designing Interactive Systems (DIS 2022)},
publisher = {ACM},
keywords = {annotation, collaborative systems, cycling, design, ethnography, mobile, visualization},
pubstate = {published},
tppubtype = {inproceedings}
}
2019
Hossein Salimian; Stephen Brooks; Derek Reilly
Immersed and Integral: Relaxing View Congruence for Mixed Presence Collaboration With 3D Content Proceedings Article
In: Proceedings of CSCW 2019, The 22nd ACM Conference on Computer-Supported Cooperative Work and Social Computing, ACM, 2019.
BibTeX | Tags: collaborative systems, immersive visualization, mixed presence, tabletop, top-down tracking
@inproceedings{Salimian2019,
title = {Immersed and Integral: Relaxing View Congruence for Mixed Presence Collaboration With 3D Content},
author = {Hossein Salimian and Stephen Brooks and Derek Reilly},
year = {2019},
date = {2019-11-09},
booktitle = {Proceedings of CSCW 2019, The 22nd ACM Conference on Computer-Supported Cooperative Work and Social Computing},
publisher = {ACM},
keywords = {collaborative systems, immersive visualization, mixed presence, tabletop, top-down tracking},
pubstate = {published},
tppubtype = {inproceedings}
}
2018
Hossein Salimian; Stephen Brooks; Derek Reilly
IMRCE: A Unity Toolkit for Virtual Co-Presence Conference
Proceedings of the 6th ACM Symposium on Spatial User Interaction (SUI 2018), ACM, Berlin, Germany, 2018.
BibTeX | Tags: 3-D user interface, augmented reality, collaborative systems, embodied interaction, immersive visualization, mixed presence, mixed reality, open source software, tabletop, toolkit, top-down tracking
@conference{Salimian2018,
title = {IMRCE: A Unity Toolkit for Virtual Co-Presence},
author = {Hossein Salimian and Stephen Brooks and Derek Reilly},
year = {2018},
date = {2018-10-13},
booktitle = {Proceedings of the 6th ACM Symposium on Spatial User Interaction (SUI 2018)},
publisher = {ACM},
address = {Berlin, Germany},
keywords = {3-D user interface, augmented reality, collaborative systems, embodied interaction, immersive visualization, mixed presence, mixed reality, open source software, tabletop, toolkit, top-down tracking},
pubstate = {published},
tppubtype = {conference}
}
2017
Johnty Wang; Joseph Malloch; Stéphane Huot; Fanny Chevalier; Marcelo M. Wanderley
Versioning and Annotation Support for Collaborative Mapping Design Conference
Proceedings of the 14th Sound and Music Computing Conference, Espoo, Finland, 2017.
BibTeX | Tags: annotation, collaborative systems, libmapper, open source software, version control
@conference{Wang2017,
title = {Versioning and Annotation Support for Collaborative Mapping Design},
author = {Johnty Wang and Joseph Malloch and Stéphane Huot and Fanny Chevalier and Marcelo M. Wanderley},
year = {2017},
date = {2017-07-05},
booktitle = {Proceedings of the 14th Sound and Music Computing Conference},
address = {Espoo, Finland},
keywords = {annotation, collaborative systems, libmapper, open source software, version control},
pubstate = {published},
tppubtype = {conference}
}
2016
Hossein Salimian; Stephen Brooks; Bonnie Mackay; Derek Reilly
Physical-Digital Privacy Interfaces for Mixed Reality Collaboration: An Exploratory Study Conference
Proceedings of the ACM Conference on Interactive Surfaces and Spaces (ISS 2016), ACM, Niagara Falls, Canada, 2016.
Links | BibTeX | Tags: collaborative systems, embodied interaction, mixed presence, mixed reality, natural user interface, privacy, tangible interfaces, virtual environment
@conference{Salimian2016,
title = {Physical-Digital Privacy Interfaces for Mixed Reality Collaboration: An Exploratory Study},
author = {Hossein Salimian and Stephen Brooks and Bonnie Mackay and Derek Reilly},
doi = {10.1145/2992154.2992167},
year = {2016},
date = {2016-11-06},
booktitle = {Proceedings of the ACM Conference on Interactive Surfaces and Spaces (ISS 2016)},
publisher = {ACM},
address = {Niagara Falls, Canada},
keywords = {collaborative systems, embodied interaction, mixed presence, mixed reality, natural user interface, privacy, tangible interfaces, virtual environment},
pubstate = {published},
tppubtype = {conference}
}
Aniruddha Waje; Khalid Tearo; Raghav V. Sampangi; Derek Reilly
Proceedings of the 2016 ACM International Conference on Interactive Surfaces and Spaces (ISS '16), ACM, Niagara Falls, Canada, 2016.
Abstract | Links | BibTeX | Tags: children, collaborative systems, embodied interaction, gesture, museum, tabletop, tangible interfaces
@conference{Waje2016,
title = {Grab This, Swipe That: Combining Tangible and Gestural Interaction in Multiple Display Collaborative Gameplay},
author = {Aniruddha Waje and Khalid Tearo and Raghav V. Sampangi and Derek Reilly},
doi = {10.1145/2992154.2996794},
year = {2016},
date = {2016-11-06},
booktitle = {Proceedings of the 2016 ACM International Conference on Interactive Surfaces and Spaces (ISS '16)},
publisher = {ACM},
address = {Niagara Falls, Canada},
abstract = {In this paper, we explore the use of multimodal interfaces (tangible and gestural) in collaborative gameplay. In our setup, gestural interaction is performed to perform tasks with reference content on a wall display, in support of a main activity involving tangible interaction on a tabletop display. We designed two games using this configuration, in order to explore how children share these multimodal tasks during collaborative gameplay. We conducted a pilot within-subjects user study, piloting the games with 35 children between the ages of 8 and 15, and considered the impact of a number of factors (group size, age range, game type and interaction style) on gameplay. We present lessons learned from prototyping and pilot testing tangible+gestural multi-display systems, and describe the resulting refinements made in our design and implementation.},
keywords = {children, collaborative systems, embodied interaction, gesture, museum, tabletop, tangible interfaces},
pubstate = {published},
tppubtype = {conference}
}
Mohammed Alnusayri; Gang Hu; Elham Alghamdi; Derek Reilly
Proceedings of the 8th ACM SIGCHI Symposium on Engineering Interactive Computing Systems (EICS 2016), ACM, Brussels, Belgium, 2016.
Links | BibTeX | Tags: collaborative systems, museum, open source software, proxemics, sensor arrays, toolkit, top-down tracking
@conference{Alnusayri2016,
title = {ProxemicUI: Object-Oriented Middleware and Event Model for Proxemics-Aware Applications on Large Displays},
author = {Mohammed Alnusayri and Gang Hu and Elham Alghamdi and Derek Reilly},
doi = {10.1145/2933242.2933252},
year = {2016},
date = {2016-06-21},
booktitle = {Proceedings of the 8th ACM SIGCHI Symposium on Engineering Interactive Computing Systems (EICS 2016)},
publisher = {ACM},
address = {Brussels, Belgium},
keywords = {collaborative systems, museum, open source software, proxemics, sensor arrays, toolkit, top-down tracking},
pubstate = {published},
tppubtype = {conference}
}