2023
Sathaporn "Hubert" Hu; Derek Reilly
Parallax-based Glyph Composition Technique with Colour-Blending Glyphs Proceedings
The Eurographics Association, 2023.
Links | BibTeX | Tags: ARTIV, colour perception, immersive visualization, peripheral vision
@proceedings{Hu2023_Poster,
title = {Parallax-based Glyph Composition Technique with Colour-Blending Glyphs},
author = {Sathaporn "Hubert" Hu and Derek Reilly },
editor = {Abraham Campbell and Claudia Krogmeier and Gareth W. Young},
url = {https://diglib.eg.org:443/handle/10.2312/egve20231342},
doi = {https://doi.org/10.2312/egve.20231342},
year = {2023},
date = {2023-12-06},
urldate = {2023-12-06},
booktitle = {ICAT-EGVE 2023 - International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments - Posters and Demos},
publisher = {The Eurographics Association},
keywords = {ARTIV, colour perception, immersive visualization, peripheral vision},
pubstate = {published},
tppubtype = {proceedings}
}
2021
Sathaporn "Hubert" Hu; Joseph Malloch; Derek Reilly
A Comparative Evaluation of Techniques for Locating Out of View Targets in Virtual Reality Proceedings Article
In: Proceedings of the Graphics Interface 2021 Conference, 2021.
Abstract | Links | BibTeX | Tags: peripheral vision, target acquisition, VR
@inproceedings{Hu2021,
title = {A Comparative Evaluation of Techniques for Locating Out of View Targets in Virtual Reality},
author = {Sathaporn "Hubert" Hu and Joseph Malloch and Derek Reilly},
doi = {10.20380/GI2021.32},
year = {2021},
date = {2021-05-27},
urldate = {2021-05-27},
booktitle = {Proceedings of the Graphics Interface 2021 Conference},
abstract = {In this work, we present the design and comparative evaluation of techniques for increasing awareness of out-of-view targets in virtual reality. We first compare two variants of SOUS--a technique that guides the user to out-of-view targets using circle cues in their peripheral vision--with the existing FlyingARrow technique, in which arrows fly from the user's central (foveal) vision toward the target. fSOUS, a variant with low visual salience, performed well in a simple environment but not in visually complex environments, while bSOUS, a visually salient variant, yielded faster target selection than both fSous and FlyingARrow across all environments. We then compare hybrid techniques in which aspects of SOUS relating to unobtrusiveness and visual persistence were reflected in design modifications made to FlyingARrow. Increasing persistence by adding trails to arrows improved performance but there were concerns about obtrusiveness, while other modifications yielded slower and less accurate target acquisition. Nevertheless, since fSOUS and bSOUS are exclusively for head-mounted display with wide field-of-view, FlyingARrow with trail can still be beneficial for devices with limited field-of-view.},
keywords = {peripheral vision, target acquisition, VR},
pubstate = {published},
tppubtype = {inproceedings}
}
In this work, we present the design and comparative evaluation of techniques for increasing awareness of out-of-view targets in virtual reality. We first compare two variants of SOUS--a technique that guides the user to out-of-view targets using circle cues in their peripheral vision--with the existing FlyingARrow technique, in which arrows fly from the user's central (foveal) vision toward the target. fSOUS, a variant with low visual salience, performed well in a simple environment but not in visually complex environments, while bSOUS, a visually salient variant, yielded faster target selection than both fSous and FlyingARrow across all environments. We then compare hybrid techniques in which aspects of SOUS relating to unobtrusiveness and visual persistence were reflected in design modifications made to FlyingARrow. Increasing persistence by adding trails to arrows improved performance but there were concerns about obtrusiveness, while other modifications yielded slower and less accurate target acquisition. Nevertheless, since fSOUS and bSOUS are exclusively for head-mounted display with wide field-of-view, FlyingARrow with trail can still be beneficial for devices with limited field-of-view.