Publications

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2022

Thiago Porcino; Derek Reilly; Daniela Trevisan; Esteban Clua

A guideline proposal for minimizing cybersickness in VR-based serious games and applications Proceedings Article

In: Proceedings of the IEEE 10th International Conference on Serious Games and Applications for Health (SeGAH 2022), IEEE, 2022.

BibTeX | Tags: cybersickness, exergames, gamification, health, VR

2021

Sathaporn "Hubert" Hu; Joseph Malloch; Derek Reilly

A Comparative Evaluation of Techniques for Locating Out of View Targets in Virtual Reality Proceedings Article

In: Proceedings of the Graphics Interface 2021 Conference, 2021.

Abstract | Links | BibTeX | Tags: peripheral vision, target acquisition, VR

Abbey Singh; Ramanpreet Kaur; Peter Haltner; Matthew Peachey; Mar Gonzalez-Franco; Joseph Malloch; Derek Reilly

Story CreatAR: a Toolkit for Spatially-Adaptive Augmented Reality Storytelling Conference

Proceedings of IEEE VR 2021, IEEE VR, 2021.

Links | BibTeX | Tags: AR, open source software, proxemics, space syntax, VR

2020

Mar Gonzalez-Franco; Zelia Egan; Matthew Peachey; Angus Antley; Tanmay Randhavane; Payod Panda; Yaying Zhang; Derek Reilly; Tabitha C Peck; Andrea Stevenson Won; Cheng Yao Wang; Anthony Steed; Eyal Ofek

MoveBox: Democratizing MoCap for the Microsoft Rocketbox Avatar Library Proceedings Article

In: Proceedings of the 3rd International Conference on Artificial Intelligence & Virtual Reality, special session on Avatars for AI and VR. , IEEE, 2020.

BibTeX | Tags: AR, mixed reality, open source software, VR