2022
Abbey Singh; Matthew Peachey; Ramanpreet Kaur; Peter Haltner; Shannon Frederick; Mohammed Alnusayri; David Choco Manco; Colton Morris; Shannon Brownlee; Joseph Malloch; Derek Reilly
Supporting Spatial Thinking in Augmented Reality Narrative: a Field Study Proceedings Article
In: Proceedings of the 15th International Conference on Interactive Digital Storytelling (ICIDS 2022), Association for Research in Digital Interactive Narratives (ARDIN) Springer LNCS, 2022.
Links | BibTeX | Tags: AR, augmented reality, creativity support tools, design, interactive media systems, mixed reality, open source software, proxemics, space syntax
@inproceedings{nokey,
title = {Supporting Spatial Thinking in Augmented Reality Narrative: a Field Study},
author = {Abbey Singh and Matthew Peachey and Ramanpreet Kaur and Peter Haltner and Shannon Frederick and Mohammed Alnusayri and David Choco Manco and Colton Morris and Shannon Brownlee and Joseph Malloch and Derek Reilly},
url = {https://gem.cs.dal.ca/wp-content/uploads/2022/10/StoryCreatAR_2022.pdf},
year = {2022},
date = {2022-12-04},
urldate = {2022-12-04},
booktitle = {Proceedings of the 15th International Conference on Interactive Digital Storytelling (ICIDS 2022)},
publisher = {Springer LNCS},
organization = {Association for Research in Digital Interactive Narratives (ARDIN)},
series = {LNCS},
keywords = {AR, augmented reality, creativity support tools, design, interactive media systems, mixed reality, open source software, proxemics, space syntax},
pubstate = {published},
tppubtype = {inproceedings}
}
2021
Abbey Singh; Ramanpreet Kaur; Peter Haltner; Matthew Peachey; Mar Gonzalez-Franco; Joseph Malloch; Derek Reilly
Story CreatAR: a Toolkit for Spatially-Adaptive Augmented Reality Storytelling Conference
Proceedings of IEEE VR 2021, IEEE VR, 2021.
Links | BibTeX | Tags: AR, open source software, proxemics, space syntax, VR
@conference{Singh2021,
title = {Story CreatAR: a Toolkit for Spatially-Adaptive Augmented Reality Storytelling},
author = {Abbey Singh and Ramanpreet Kaur and Peter Haltner and Matthew Peachey and Mar Gonzalez-Franco and Joseph Malloch and Derek Reilly},
url = {https://gem.cs.dal.ca/wp-content/uploads/2023/06/Story-CreatAR-a-Toolkit-for-Spatially-Adaptive-Augmented-Reality-Storytelling.pdf},
year = {2021},
date = {2021-02-01},
urldate = {2021-02-01},
booktitle = {Proceedings of IEEE VR 2021},
journal = {IEEE VR 2021},
publisher = {IEEE VR},
keywords = {AR, open source software, proxemics, space syntax, VR},
pubstate = {published},
tppubtype = {conference}
}
2020
Derek Reilly; Shivam Mahajan; Abbey Singh; Jake Moore; Isaac Fresia; Matthew Peachey; Joseph Malloch
Using Space Syntax to Enable Walkable AR Experiences Proceedings Article
In: 2020 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), IEEE, 2020.
BibTeX | Tags: AR, augmented reality, mixed reality, open source software, space syntax
@inproceedings{Reilly2020,
title = {Using Space Syntax to Enable Walkable AR Experiences},
author = {Derek Reilly and Shivam Mahajan and Abbey Singh and Jake Moore and Isaac Fresia and Matthew Peachey and Joseph Malloch},
year = {2020},
date = {2020-11-09},
urldate = {2020-11-09},
booktitle = {2020 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct)},
publisher = {IEEE},
keywords = {AR, augmented reality, mixed reality, open source software, space syntax},
pubstate = {published},
tppubtype = {inproceedings}
}
2019
Shivam Mahajan; Jake Moore; Isaac Fresia; Juliano Franz; Joseph Malloch; Derek Reilly
Space Syntax in Mixed Reality Gaming Applications Journal Article
In: Undergraduate Research in Natural and Clinical Science and Technology (URNCST), vol. 3, no. 11, pp. 1–4, 2019.
Abstract | Links | BibTeX | Tags: AR, augmented reality, mixed reality, space syntax
@article{Mahajan2019,
title = {Space Syntax in Mixed Reality Gaming Applications},
author = {Shivam Mahajan and Jake Moore and Isaac Fresia and Juliano Franz and Joseph Malloch and Derek Reilly},
url = {https://www.urncst.com/index.php/urncst/article/view/168/46},
doi = {10.26685/urncst.168},
year = {2019},
date = {2019-11-12},
urldate = {2019-11-12},
journal = {Undergraduate Research in Natural and Clinical Science and Technology (URNCST)},
volume = {3},
number = {11},
pages = {1--4},
abstract = {With the rapidly growing interest in AR, grows the motivation to overcome some of the problems facing the implementations of the technology. The main challenge encountered in the building of large-scale mixed reality AR games is the uniqueness of the spatial settings in which the game will be experienced by the user. Game designers will require data of the spatial settings to determine game object placement, events and narrative flow. The problem arises because the designers are not aware of the physical environment in which the game will be played. In our research, we address this problem and take an approach to solving it by using Space Syntax techniques. We demonstrate the use of this technique, using a proof-of-concept game called Adventure AR.},
keywords = {AR, augmented reality, mixed reality, space syntax},
pubstate = {published},
tppubtype = {article}
}