2022
Active Visualization of Visual Cues on the Hand for Better User Interface Design Generalization in Mixed Reality Inproceedings
In: Proceedings of the 5th IEEE International Conference on Artificial Intelligence & Virtual Reality (AIVR 2022), Late-Breaking Work, IEEE, 2022.
Supporting Spatial Thinking in Augmented Reality Narrative: a Field Study Inproceedings
In: Proceedings of the 15th International Conference on Interactive Digital Storytelling (ICIDS 2022), Association for Research in Digital Interactive Narratives (ARDIN) Springer LNCS, 2022.
2020
MoveBox: Democratizing MoCap for the Microsoft Rocketbox Avatar Library Inproceedings
In: Proceedings of the 3rd International Conference on Artificial Intelligence & Virtual Reality, special session on Avatars for AI and VR. , IEEE, 2020.
Using Space Syntax to Enable Walkable AR Experiences Inproceedings
In: 2020 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), IEEE, 2020.
2019
Space Syntax in Mixed Reality Gaming Applications Journal Article
In: Undergraduate Research in Natural and Clinical Science and Technology (URNCST), vol. 3, no. 11, pp. 1–4, 2019.
2018
IMRCE: A Unity Toolkit for Virtual Co-Presence Conference
Proceedings of the 6th ACM Symposium on Spatial User Interaction (SUI 2018), ACM, Berlin, Germany, 2018.
2016
Physical-Digital Privacy Interfaces for Mixed Reality Collaboration: An Exploratory Study Conference
Proceedings of the ACM Conference on Interactive Surfaces and Spaces (ISS 2016), ACM, Niagara Falls, Canada, 2016.