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Porcino, Thiago; Reilly, Derek; Trevisan, Daniela; Clua, Esteban

A guideline proposal for minimizing cybersickness in VR-based serious games and applications Inproceedings Forthcoming

In: Proceedings of the IEEE 10th International Conference on Serious Games and Applications for Health (SeGAH 2022), IEEE, Forthcoming.

BibTeX | Tags: cybersickness, exergames, gamification, health, VR


Alshammari, Fatima; Tearo, Khalid; Mohammed, Aaqib; Orji, Rita; Hawkey, Kirstie; Reilly, Derek

MAR: A Study of the Impact of Positive and Negative Reinforcement on Medication Adherence Reminders Inproceedings

In: Proceedings of SeGAH 2020 , IEEE, 2020.

BibTeX | Tags: gamification, health, mobile, persuasive technology