Publications

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2022

Thiago Porcino; Derek Reilly; Daniela Trevisan; Esteban Clua

A guideline proposal for minimizing cybersickness in VR-based serious games and applications Proceedings Article

In: Proceedings of the IEEE 10th International Conference on Serious Games and Applications for Health (SeGAH 2022), IEEE, 2022.

BibTeX | Tags: cybersickness, exergames, gamification, health, VR

2020

Fatima Alshammari; Khalid Tearo; Aaqib Mohammed; Rita Orji; Kirstie Hawkey; Derek Reilly

MAR: A Study of the Impact of Positive and Negative Reinforcement on Medication Adherence Reminders Proceedings Article

In: Proceedings of SeGAH 2020 , IEEE, 2020.

BibTeX | Tags: gamification, health, mobile, persuasive technology