Publications

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2022

Thiago Porcino; Derek Reilly; Daniela Trevisan; Esteban Clua

A guideline proposal for minimizing cybersickness in VR-based serious games and applications Proceedings Article

In: Proceedings of the IEEE 10th International Conference on Serious Games and Applications for Health (SeGAH 2022), IEEE, 2022.

BibTeX | Tags: cybersickness, exergames, gamification, health, VR