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Gonzalez-Franco, Mar; Egan, Zelia; Peachey, Matthew; Antley, Angus; Randhavane, Tanmay; Panda, Payod; Zhang, Yaying; Reilly, Derek F.; Peck, Tabitha C; Won, Andrea Stevenson; Wang, Cheng Yao; Steed, Anthony; Ofek, Eyal

MoveBox: Democratizing MoCap for the Microsoft Rocketbox Avatar Library Inproceedings

In: Proceedings of the 3rd International Conference on Artificial Intelligence & Virtual Reality, special session on Avatars for AI and VR. , IEEE, 2020.

BibTeX | Tags: AR, mixed reality, open source software, VR

Reilly, Derek; Mahajan, Shivam; Singh, Abbey; Moore, Jake; Fresia, Isaac; Peachey, Matt; Malloch, Joseph

Using Space Syntax to Enable Walkable AR Experiences Inproceedings

In: 2020 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), IEEE, 2020.

BibTeX | Tags: AR, augmented reality, mixed reality, open source software, space syntax


Mahajan, S.; Moore, Jake; Fresia, Isaac; Franz, Juliano; Malloch, Joseph; Reilly, Derek

Space Syntax in Mixed Reality Gaming Applications Journal Article

In: Undergraduate Research in Natural and Clinical Science and Technology (URNCST), 3 (11), pp. 1–4, 2019.

Abstract | Links | BibTeX | Tags: AR, augmented reality, mixed reality, space syntax


Salimian, Hossein; Brooks, Stephen; Reilly, Derek

IMRCE: A Unity Toolkit for Virtual Co-Presence Conference

Proceedings of the 6th ACM Symposium on Spatial User Interaction (SUI 2018), ACM, Berlin, Germany, 2018.

BibTeX | Tags: 3-D user interface, augmented reality, collaborative systems, embodied interaction, immersive visualization, mixed presence, mixed reality, open source software, tabletop, toolkit, top-down tracking


Salimian, Hossein; Brooks, Stephen; Mackay, Bonnie; Reilly, Derek

Physical-Digital Privacy Interfaces for Mixed Reality Collaboration: An Exploratory Study Conference

Proceedings of the ACM Conference on Interactive Surfaces and Spaces (ISS 2016), ACM, Niagara Falls, Canada, 2016.

Links | BibTeX | Tags: collaborative systems, embodied interaction, mixed presence, mixed reality, natural user interface, privacy, tangible interfaces, virtual environment