2017
Embodied Cognition and Digital Musical Instruments: Design and Performance Book Chapter
In: Lesaffre, Micheline; Leman, Marc; Maes, Pieter-Jan (Ed.): The Routledge Companion to Embodied Music Interaction, Chapter 47, pp. 440–449, Routledge, New York and London, 2017, ISBN: 978-1-138-65740-3.
2016
Physical-Digital Privacy Interfaces for Mixed Reality Collaboration: An Exploratory Study Conference
Proceedings of the ACM Conference on Interactive Surfaces and Spaces (ISS 2016), ACM, Niagara Falls, Canada, 2016.
Proceedings of the 2016 ACM International Conference on Interactive Surfaces and Spaces (ISS '16), ACM, Niagara Falls, Canada, 2016.
Proceedings of the 8th ACM SIGCHI Symposium on Engineering Interactive Computing Systems (EICS 2016), ACM, Brussels, Belgium, 2016.
JogChalking: Capturing and Visualizing Affective Experience for Recreational Runners Conference
Proceedings of the 2016 ACM Conference Companion Publication on Designing Interactive Systems (DIS 2016), Brisbane, Australia, 2016.
Exploring Proximity-Aware Natural User Interfaces in Health Care Journal Article
In: International Journal of Mobile HCI (IJMHCI), 2016.
Doing While Thinking: Physical and Cognitive Engagement and Immersion in Mixed Reality Games Conference
DIS 2016, Brisbane, Australia, 2016.
Enhancing Mobile Content Privacy with Proxemics Aware Notifications and Protection Conference
CHI2016, 2016.
2015
A Perceptual Depth Shape-based CRF Model for Deformable Surface Labeling Conference
12th Conference on Computer and Robot Vision (CRV), IEEE, Halifax, Nova Scotia, 2015.
Somebody Is Peeking!: A Proximity and Privacy Aware Tablet Interface Conference
Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems (CHI EA 2015), ACM, Seoul, Korea, 2015.
Proximity Table: Exploring Tabletop Interfaces that Respond to Body Position and Motion Masters Thesis
Dalhousie University, 2015.
Operation Citadel: Exploring the Role of Docents in Mixed Reality Conference
The ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play (CHI PLAY), 2015.
It's a jungle out there: practical considerations for evaluation in the city Conference
2015.
Mapping out work in a mixed reality project room Conference
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems (CHI'15), ACM, Seoul, Republic of Korea, 2015, ISBN: 978-1-4503-3145-6.
OD Flows - A Visual Representation of Origin-Destination Matrix in Urban Traffic Scenario Conference
Proceedings of 28th Conference on Graphics, Patterns, and Images (SibiGrapi 2015), Salvador, Brazil, 2015.
Resolving Ecological Validity Conference
CHI 2015, 2015.
2014
Designing Portable Solutions to Support Collaborative Workflow in Long-Term Care: a Five Point Strategy Conference
Proceedings of CSCW-D, Hsinchu, Taiwan, 2014.
SecSpace: Prototyping Usable Privacy and Security for Mixed Reality Collaborative Environments Conference
6th ACM SIGCHI Symposium on Engineering Interactive Computing Systems (EICS 2014), Rome, Italy, 2014.
Visualizing large-scale vehicle traffic network data: a survey of the state-of-the-art Conference
Proceedings of 5th International Conference on Information Visualization Theory and Applications (IVAPP 2014), Lisbon, Portugal, 2014.
Blending Art Events and HCI Research Book Chapter
In: Candy, L.; Ferguson, S. (Ed.): Art, Experience, and Evaluation, Springer, 2014.
DT-DT: Top-down Human Activity Analysis for Interactive Surface Applications Conference
ITS 2014, Dresden, Germany, 2014.
Human Activity Analysis in a 3D Bird's-eye View Conference
Proceedings of International Conference on Image Analysis and Recognition (ICIAR), Vilamoura, Portugal, 2014.
Providing psychosocial support to young cancer patients through an online virtual world Journal Article
In: International Journal of Health Information Management Research, vol. 2, no. 1, pp. 44–57, 2014.
Beach Pong (curated exhibit) Presentation
Halifax, Nova Scotia, 01.01.2014, (Nocturne:Art at Night festival, Halifax NS).
2013
Design-driven Research for Workplace Exergames: the Limber Case Study Conference
Proceedings of Gamification 2013, Stratford, Canada, 2013.
Tweetris: A Study of Whole Body Interaction at a Public Art Event Conference
Proceedings of ACM Creativity and Cognition Conference (C&C ’13), Sydney, Australia, 2013, (Best paper award).
Special Section on mobile interaction with the real world Journal Article
In: Pervasive and Mobile Computing, vol. 9, no. 2, pp. 201–202, 2013.
Geo-clouds: Visualizing News over Geographical Maps Conference
4th ACM SIGSPATIAL International Workshop on GeoStreaming (IWGS), Orlando, USA, 2013.
Finances, Fitness and Fuel: Our Experiences Designing and Evaluating Personal and Persuasive Informatics Conference
CHI 2013, 2013.
Operation:Citadel (curated exhibit) Presentation
01.01.2013, (Nocturne:Art at Night festival, Halifax NS).
Annotating Ecology: Looking to Biological Fieldwork for Mobile Spatial Annotation Workflows Conference
Proceedings of 15th International Conference on HCI with Mobile Devices and Services (Mobile HCI ’13), Munich, Germany, 2013.
PaperTab: An Electronic Paper Computer with Multiple Large Electrophoretic Displays Conference
Extended Abstracts of CHI 2013, 2013.
Limber: Exploring Motivation in a Workplace ExerGame Conference
Extended Abstracts of CSCW 2013 (poster), 2013.
Examining the Impact of Regional Familiarity and Design Characteristics on Use of a Map-based News Visualization Conference
1st ACM SIGSPATIAL Workshop on Map Interaction, Orlando, USA, 2013.
Mammoth Stickman plays Tetris: whole body interaction with large displays at an outdoor public art event Conference
CHI 2013 Workshop on Experiencing Interactivity in Public Spaces, 2013.
Limber: Exploring Motivation in a Workplace ExerGame Conference
GRAND Conference 2013, 2013.
Document-Centric Mixed Reality and Informal Communication in a Brazilian Neurological Institution Conference
CSCW 2013, 2013.
2012
Limber: DIY Wearables for Reducing Risk of Office Injury Conference
Proceedings of the 6th International Conference on Tangible, Embedded and Embodied Interaction (TEI '12), Kingston, Canada, 2012.
InNEED: Managing Natural Disasters through Community Self-Organization using Mobile Technology Conference
Workshop on Collaboration and Crisis Informatics (CCI), CSCW 2012, 2012.
Verbal Coordination in First Person Shooter Game Conference
Proceedings of the ACM Conference on Computer-Supported Cooperative Work (CSCW '12), Seattle, USA, 2012.
Tweetris: Play With Me Conference
Proceedings of the ACM Conference on Tangible, Embedded and Embodied Interaction (TEI 2012), 2012.
Tweetris: Play With Me (curated exhibit) Presentation
01.01.2012, (Nocturne: Art at Night festival, Halifax NS winner, artist award (among 84 installations) and Antigonight 2013).
2011
Reaching the same point: effects on consistency when pointing at objects in the physical environment without feedback Journal Article
In: International Journal of Human-Computer Studies, vol. 69, no. 1–2, pp. 9–18, 2011.
Tangible Navigation and Object Manipulation in Virtual Environments Conference
Proceedings of the Fifth International Conference on Tangible, Embedded and Embodied Interaction (TEI '11), Funchal, Portugal, 2011.
Toward a Framework for Prototyping Physical Interfaces in Multiplayer Gaming: TwinSpace Experiences Conference
Proceedings of International Conference on Entertainment Computing (ICEC 2011), vol. 6972, LNCS Springer, 2011.
Organic UIs in Cross-Reality Spaces Conference
Second International Workshop on Organic User Interfaces, TEI 2011, 2011.
2010
TwinSpace: an infrastructure for cross-reality team spaces Conference
In Proc. ACM Symposium on User Interface Software and Technology (UIST '10), ACM, New York, USA, 2010.
Space Matters: Physical-Digital and Physical-Virtual Co-Design in the Inspace Project Journal Article
In: IEEE Pervasive Computing, vol. 9, no. 3, pp. 54–63, 2010.
Or de l'Acadie: a TwinSpace demo Conference
UIST 2010, 2010.
A Tangible, Cross-Reality Supermarket interface Conference
3DUI 2010, 2010.